画質 高画質

The Bois.

Clearly I keep making things bigger and I need to stop….

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Escultura digital, busto fanart en proceso del genialoso ! 😁✨

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[Character Creation]
PBR for Games COURSE
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You will Learn
-Game Asset(Character)
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-Detailed Model using Zbrush, Blender and Substance Painter

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アヌビスのTotoちゃんです。昨日はVRで直接3Dモデルを確認して、物足りないところを修正しました。ヘッドバンド、尻尾のアクセ、足をバンテージに変更大体形はこれで良いかな。手の形状をもう少し頑張らねば。

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小尻だけどちょっと気に入ってきた。( ゚∀゚)ノ大きくて魅力的なお尻を作るにはまだ修行が足りない( ・`ω・´)


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everything is going to plan

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Today I’ll be working on my first 2dmodel based on my design here may the art gods be with me

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[HardSurface Sculpting]
Mech Concept Modelling
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Learn Hard Surface Modelling in Zbrush
- Hard Surface Sculpting
- Kit Bashing
- Awesome Rendering
much more

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One of my favorite models from
that I made in a cosplay prop with and then did a scene and render in the "Thermal Katana" 😎

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Kappa girl animation from earlier but toon shaded. Uses 1st gen shader.

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working on a creature, don't know what it is, or what it'll look like when I'm done, but it coming along x3

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I’m working on an outfit for a commission and here’s the Air Force 1s for it! They still aren’t textured but I’m relatively happy with the result. Still a little unoptimized haha. I might make a tutorial on how I model clothes soon!

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停滞していた新しいモデルのアヌビスちゃんの続き。やる気が少し出たので進めました。手を人型寄りにしてちょこちょこ進め中。Qooちゃんベースですが色々いじって変更を加えました。

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First update on Rivet model!

Just finished sculpting the head. I'm going to rig eyes and mounth once body will be finished.

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