Well, I think I'm getting closer to that CGI look, probably... It's hard to tell with the distinct shading on every single polygon, though; Know how to force smoothness on this model? Smooth modifier doesn't work for this!

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Happy new year all🎆!! I am nearly done with my just polishing it off now. Here's a sneaky render 🐀

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Did some lighting for my Rayla model. All parts are in, now I just need to tweak and fix things. Sculpted in (small trinkets done in and lighting done in Keyshot. Based off my How to Train Your Dragon TDP AU (a rayllum au)

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Here's some screengrabs for anyone interested. I used Marvelous Designer to create his little robes, and for pretty much everything else.

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前の子をベースにもうちょっとリアル寄りに調整中~
仕事はアニメ系多めなので自主製作はリアルより多めかな~

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WIP- Too excited for the new Baldur's Gate, had to try making my own Mindflayer!

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Nuestros alumnos de y arte para de este año ya van entregando sus primeras prácticas 💪 Hoy os dejamos con los primeros pasos de nuestro artista .knd en 😊 ¡Cómo será la siguiente práctica!

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oh here's a fun one actually -

a 3d model of a tiger i did for uni (unfortunately this is the only surviving image)
vs
a 3d model magnus head i made for second life

true 1 was 3dsmax box meshing and 1 was sculptris but... i found tools that work for me

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Tidying up the mesh of my base body. Now if someone can instruct me on an easy way to model a head from scratch that'd be great!😁

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Bahamut DarkAngel Olivia.
Create charming character with JeongHo Shin.
https://t.co/2pnRQV4oxZ

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almooossst thereeeee just a few more adjustments then I can texture

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Here is a look at something I've been working on for the past few week

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I made a 3D model based on illustration called "Tiny Restaurant". Hope you like it.

The bear is sad becouse his restaurant is running out of business, so go there and order a fish and milk, to make him happier. Twitter do your magic.

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We hear he's a real astro-NUT! Created by AJ Jefferies using

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