All of the low res dudes so far, probably I should do a Darkest Dungeon like game with those.

Have you some character concept I can add to the bunch?

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Elegant boss bandit with his stand, Sound of Silence that allows him to controls the sound around it

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We're preparing our next project... burning Robi in purple flames with a in by

The shader makes a dynamic particles emission mask, so flame particles spawn where Robi is dissolving.

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2nd pass on Kimi's idle animation. Used an addition layer for the sword's blade.#2danimation

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Working on some more visual tests for snowy courses in ! 🌨 Touched up my dual parabaloid system for drawing onto a spherical surface and it's working pretty well!

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Designing object structure for future Game in Godot.

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Time for cardinal sprites! Makes more sense. Also, now which direction your character is facing will be a mechanic just like in other tactics games (FFT) .

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Can't decide which Insert/Append icons look better for our level editor

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I finally solved the issue I had with my procedural map generation!

I also added a feature that lets players know the danger level of the upcoming nodes - it will require a skill/blessing to see.

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Preview of new character art, skill usage and the newly added 'Swift cards.'

Swift cards lets you act without enemy response. You don't replenish your hand, so be careful not to run out of cards. Enemies can resist the effect too..

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Late

I haven't got a lot to show you guys. Just that I made it so that the pause menu in can be navigated with the mouse.

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