Lead artist at Epic Games made a cool example a while ago. World of Warcraft in UE 4 with the help of megascans:
https://t.co/70pMvUvI85

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Keyframe practice using composed and rendered using blender, some assets from megascans and freebies from sketchfab. I posed the figure using Daz3D. Overpainted the whole thing in Photoshop. Definitely NOT a portfolio piece. this is done purely as a practice.

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Hope you are all fine and healthy and working on your projects during the quarantine :) Im back at it with some new environments for Heroes of Bronze :)

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A seamless 3D texturing experience. ⚡

Make the Megascans library your own and redefine thousands of assets with your own style in Mixer 2020.
Use for a chance to be featured!

Blog: https://t.co/dwRo60UcIC

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Location: Somwhere deep in the Bayou Swamps of a New Orleans.

Done in about 2 hours and some change, expands all the way down the walkways.

Would love to know what you think!

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Inspired by resident evil render with vray and 3dsmax, staircase-lamp and structure modeled by me.Used Quixel megascan
https://t.co/wz0g55z2fP

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Hello 2020 WIP of my personal environment created with Unreal Engine 4.24 no raytrace no baked all realtime
Inspired by The last of us
https://t.co/wz0g55z2fP

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"From outside this world" 👾
4K: https://t.co/YlZmqAQMUT

今年最後 せっかくだから映画のワンシーンっぽく3Dワーク.
MegascansのアセットとKitbash3Dで構成.
ライティングとコンポジットだけやっていたいw

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Breaking news: acquired The entire library is free for all users. and are being made available for free to all, regardless of engine choice:

https://t.co/rBnYPuUVQ9

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Just wrapped up work on my latest + environment and a breakdown video. A World of Warcraft homage! https://t.co/hpX8JGR4BM I really hope you like it! <3 :D

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Got what it stakes? 🧛‍♂️

https://t.co/vk0kmz5oig

More inbound, with many others being added every single day.

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Elementree, my dear Watson. 🔍
https://t.co/ehYm4AYEJO
More inbound, with many others being added every single day to the world’s largest library of real-world scanned data.

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Alright, made a few more sets. This might be too much, but should be enough for me to play with. They're based on some of the packs from MegaScans and GameTextures. I just re-did in my own way. The paint passes might be straight-forward in ZBrush.

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