Today was the day to test some procedural workflow to generate low poly crystals and proper UV for gradient textures.

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I shared a public post giving an overview on the rail system. A future free youtube series covering the creation of this beast of a project - details here --> https://t.co/ie6bOVhnev

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一連の投稿、他のHouly参加者からどう思われているのか気になる
Day 16:Feathers
Diniko is an angel.

Day 20:Space
Diniko was sucked into the black hole.

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食べ物シリーズ
Day 22:Sky
Diniko is trying to pick up the pie in the sky.

Day 14:Scales
Diniko uses a scaler.

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Vue Rendered "Untitled" By Alessandro Mancini
NWDA's "Travelers" Challenge is Open now thru 7/6/20
Contest Details: https://t.co/o2ggNOm21r

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📣📣📣NEW HOUDINI TUTORIAL📣📣📣
Understand a little bit more about Recursive Growth ad render SSS with Redshift! Available on Patreon!

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Follow - Mondays become a little bit better!

Check it out!! What do you think?

Darinka Che - portrait by @

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Vorticity 004
⁣⁣https://t.co/7qnkq3Hn3e⁣⁣⁣
⁣⁣⁣A series of mathematically created landscapes using the vorticity formula in Houdini.⁣⁣⁣
⁣⁣⁣.⁣⁣⁣⁣
⁣⁣⁣#math

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Here's a special part from the prologue, nearly ready for Gamescom! Can't wait! 😍

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So cool to have a Quad Remesher running as a dynamic modifier in using the engine and Game Development Toolset

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Divinity Patch 2 - Still exploring ancient marble statues ☺️

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Critical God Upgrade - Another short Houdini + Redshift experiment

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Use Houdini's middle click on a Macbook

simple modifications > fn key -> Button 3
https://t.co/pXG1Ly003Y

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