Day 9: Fluffy

Something silly for today 🙂

Who doesn't like a sleepy fluff ball!? 😄

It's nice to make some 2D shapes in the environment shader, from time to time.

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-=- Day 8 -=-
I made a matcap shader! Its a really simple shader, but I like it a lot because I think it gives really good results it is extremely cheap performance wise!

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GreenerShader, S5Shader (2013)
Figureシェーダ (2014)
NCHLShader2 (2015)
ray-mmd (2017)
どれも今の私を作ったシェーダたち。()は作品の制作年。

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Thanks Nightshader, you're so sweet

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OKAY. I Think I'm mostly happy with this setup for the face! Same basic bones as before, just... things were done a lot smarter this time!

Ignore the extremely basic textures and shader, I was just tired of looking at all the gray lol.

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There's also a toon shader, but I can't be asked to tweak the render settings optimally.

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Finally, the goods. mine is Shader, a Dragon-Raven ! First by me !
Then we have : @/FallenKingCario
@/OpinTheatre
@/_Raliant

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オッサス進捗:髪の毛は倒したので踊ってもらってます。
モーション:シガー様
エフェクト:AutoLuminous,T_ASBShader,M4Layer

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Got some help to get the colour indexing to work in the material shader, it's looking so moody!!

Somehow reminds me of Thief with the strong light/shadow divisions.

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and since shadows are being pass through an actual shader, you also get the liberty to choose shadow color, and things of the sort

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Effect : TPOshader, ikclut Drama, ikclut ex skylight, postmovie time&weather, object luminous

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Testing out the additions to the toon shader, and it's barely noticable hahaha. Probably will only use it for close up shots with subtle movement.

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Some time ago, this place used to be called "Blue Cavern", but when I modified a colour-filter shader, I didn't check this until now, it looks more like a "Crimson Cavern" now.

| | | | | |

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Solo shots for tonight ! Low quality shader, had to use vanilla shaders since i didn't reinstalled GShade yet.
Tried my best with the poses too !

Good night or good day to everyone ! o/

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Interesting, the way you mixed the vectors. Thanks!
For my shader, I use the tangent node with the UV map as the controller, then a fresnel node. It gives me a horizontal line (UV-wise) that I multiply with my hair texture.

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more goodness. built a complex painterly hatch shader, even managed to break up the edges of the shadows with some noise. :)

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3 more participants have joined? The Ultimate EX World Grand Prix is growing bigger by the moment!

These are HQ renders of new characters with the Style shader, would you like to see the previous ones I showed with this quality? Lemme know 👌

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NPR character 2D mouth projection shader, prototype done (smile version)
This video shows that this render method can add mouth variation easily, by just changing a single 2D texture compared to the last video.

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NPR character 2D mouth projection shader, prototype done.
The mouth shader will edit UV in the vertex shader, base on headSpaceViewDir's X & Y component.

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🌺

~~~~~~
Model : YYB edited by me
Fan : Marcuen
Spider lily : 舞親P
Dahlia : いつものほんさん
Effect : TPOshader, POwerDof, Fallglass, cheaplens, ikclutdrama, o_SelfOverlay Camera Flash, o_Tonemap改変 TeaTime

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