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@juleteon Finally, the goods. mine is Shader, a Dragon-Raven ! First by me !
Then we have : @/FallenKingCario
@/OpinTheatre
@/_Raliant
Got some help to get the colour indexing to work in the material shader, it's looking so moody!!
Somehow reminds me of Thief with the strong light/shadow divisions.
#pixelart #indiegame #gamedev #indiedev #madewithunity #leveldesign
and since shadows are being pass through an actual shader, you also get the liberty to choose shadow color, and things of the sort
Effect : TPOshader, ikclut Drama, ikclut ex skylight, postmovie time&weather, object luminous
Testing out the additions to the toon shader, and it's barely noticable hahaha. Probably will only use it for close up shots with subtle movement.
#lowpoly #blender3D #bnpr
@tomboyDrive @BlenderNPR Interesting, the way you mixed the vectors. Thanks!
For my shader, I use the tangent node with the UV map as the controller, then a fresnel node. It gives me a horizontal line (UV-wise) that I multiply with my hair texture.
more #Arnold goodness. built a complex painterly hatch shader, even managed to break up the edges of the shadows with some noise. :)
3 more participants have joined? The Ultimate EX World Grand Prix is growing bigger by the moment!
These are HQ renders of new characters with the Style shader, would you like to see the previous ones I showed with this quality? Lemme know 👌
NPR character 2D mouth projection shader, prototype done (smile version)
This video shows that this render method can add mouth variation easily, by just changing a single 2D texture compared to the last video.
NPR character 2D mouth projection shader, prototype done.
The mouth shader will edit UV in the vertex shader, base on headSpaceViewDir's X & Y component.
🌺
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Model : YYB edited by me
Fan : Marcuen
Spider lily : 舞親P
Dahlia : いつものほんさん
Effect : TPOshader, POwerDof, Fallglass, cheaplens, ikclutdrama, o_SelfOverlay Camera Flash, o_Tonemap改変 TeaTime
The Blaze add-on creates cinematic fire shaders in Blender. If you are struggle to achieve a good looking fire shader, then this is the addon for you, save time and get better results with Blaze. https://t.co/v5ucACknCI
Some have asked me about the outlines in my recent tweets, see thread.
The black outlines is usually known as an "edge detection" shader, applied to the entire screen like post processing. This tutorial is a good one that goes through the actual shader :
https://t.co/vbkevgFoKO
#100DaysofGameDev, day 40.
Today I'm going to a wedding, most likely won't have time later on. I just played around with materials in #GodotEngine to see what looks better, in the left pic the planet have now a toon shader, I kinda like it, but not yet there.
#gamedev #indiedev