画質 高画質

🛠Everyday objects designed in and rendered in by [IG] atelier_olschinsky . Which one is your favorite?

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I still really like this Marx and scene that I made last year. I never really uploaded good renders of them so here are a couple!

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Producing variants for the enemy in-game to provide more diversity. WIP mesh of a heavy brute-type enemy

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Balto 3D Model
Old University Stuff
Balto belongs to Universal Studios
Character modelled, textured and rigged by me
Modelled and rigged in Autodesk Maya
Textured in Autodesk Mudbox and Photoshop

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A at program quickly designs some for her steam powered boat/car experiment, designing in seconds from an image using on with .

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Day 11
Yes... I don't think I'm going to end this ^_^U but here's one more.
A torso of from and her

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Stunning models in set up by students of Chao Dong & Cheng Xing. Find more works inside:

https://t.co/bX4bVkrOaI

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tried ScluptGL again and makes a two creature head...

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More Raphaela, from the campaign I'm DMing. Though just an she's proven to be quite the design interest of mine. This is a more casual look and also turned the model into a A-Pose for

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久しぶりにごりごりの解剖学モデリングでした(腎臓(右)の上端は第11肋骨下端と並び脊椎の真横、尿道(男)は恥骨結合の真下、尿管は骨盤に沿って湾曲、etc.)血管がないだけまだ位置づけしやすかったかな...

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Hi Guys!
This is my armor bust that I made to apply some specifics techniques related to hardsurface. Thanks to Marco Plouffe for his Masterclass ^^

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