画質 高画質

I started modelling 's OC for fun on blender! It is a work in progress and I'm still figuring out how to make the hair, but I'm happy with how it is turning out so far. ^^

(edited tweet since I tagged the wrong account fghjgf)

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The hair isn't done, plus a few other things. But that's 200K tris turned into about 2200. Retopology can be fun I suppose.

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Here's a side-by-side comparison between the concept art and the final sculpts 😎

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Time for some retopology. Gotta turn 200K tris into 2K or less.

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King bust from The Owl House.
3d sculpture.

Loving the show so far. Lumity ahh! Looking forward to seeing how it continues.

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A few WIP images of the 90's Skater Boy piece I did earlier this year. Original concept by the talented Luigi Lucarelli!
You can find all the final renders on my ArtStation!

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First blocking of a new project, I've decided to add colors at this step to have a better look of the character

Based on Caleb Arredondo's concept

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Progreso con detalles finales y PBR testing, pre-texturizado.
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Progress with final details and PBR testing, pre-texturizing.

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Day 1 of Substance Painter/Props training:
1184 poly. Managed to cut it down to 700 afterwards.

Joined a team looking to make an indie game yesterday. Gotta learn new skills and not just stick with chara design though.

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Thought I'd share some vehicle models I made a while ago for "Car Racing" map by BBBStudios.
(Available on the MC Marketplace)

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3D character Model work has done by Nina Haftka, Character Artist / Digital Sculptor
It was handsculpted and textured in ZBrush and rendered in Maya using Arnold and xgen.

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กางเกงเสร็จล่ะ ต่อไปเหลือส้นสูงกับเก็บรายละเอียดผม 😆

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