画質 高画質

V2.0!!
Forte Stollen from for
のフォルテ・シュトーレン
Free download/ダウンロード: https://t.co/OwtcEeT36A

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It’s been a long ass time since I’ve modelled a character so this is taking longer than it should.

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Yuna Ichinose and Yui Aihara v2.0 from Boku Dake no Bakunyuu Ona-maid by KEN for
僕だけの爆乳オナメイド
の一ノ瀬由那と愛原唯 (v2.0)
Free download/ダウンロード: https://t.co/9fE5XfuKaX

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Low poly Animals Sculptures Pack is ready and available on https://t.co/qhuVzDYEn2
There 3 type of sculptures: topiary, stone, ice.
For more information please visit my store page ))

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Continuing with the snake~
Been modeling the armors thru maya so I gotta force some cloth to fit in later. I also made a booboo that I should wrap the scarf below his hood and not thru it 😓

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Gorilla(Hard Surface) 3D Model work has done by
Sushil Pawar
Software used: Maya, Z brush, Substance Painter, and Arnold.
Credit: Modeling, Texturing, Lookdev, and Lighting Done by Sushil Pawar
Concept Art : Furio Tedeschi

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Hair test... Why did i make a character with such long hair???

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3D Character Model Work has done by Ian Spriggs. Modeled in Maya (no scans), sculpted and textured in Mudbox, Rendered with RTX GPU using VRay, final touch-ups in Photoshop.

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Making the body now for Ade 2.0. Made some changes to the head and I'm doing a combination of boolean and sculpting which seems to be going well

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Splitting up the trigger finger hand. Idea is for the new backing to help hold in the 4 fingers, though I am sure some glue may be needed! Curious how this will print up, but the keys are also made to account for shrinkage in the print.

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Wip 3D model of my monster girl character. She's below 10,000 tri so far and i might attempt to fix her up for Oculus Quest VRChat users.

I might be able to so some simple texturing on my rent laptop. Fingers crossed!

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