画質 高画質

Low poly Animals Sculptures Pack is ready and available on https://t.co/qhuVzDYEn2
There 3 type of sculptures: topiary, stone, ice.
For more information please visit my store page ))

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Continuing with the snake~
Been modeling the armors thru maya so I gotta force some cloth to fit in later. I also made a booboo that I should wrap the scarf below his hood and not thru it 😓

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Gorilla(Hard Surface) 3D Model work has done by
Sushil Pawar
Software used: Maya, Z brush, Substance Painter, and Arnold.
Credit: Modeling, Texturing, Lookdev, and Lighting Done by Sushil Pawar
Concept Art : Furio Tedeschi

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Hair test... Why did i make a character with such long hair???

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3D Character Model Work has done by Ian Spriggs. Modeled in Maya (no scans), sculpted and textured in Mudbox, Rendered with RTX GPU using VRay, final touch-ups in Photoshop.

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Making the body now for Ade 2.0. Made some changes to the head and I'm doing a combination of boolean and sculpting which seems to be going well

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Splitting up the trigger finger hand. Idea is for the new backing to help hold in the 4 fingers, though I am sure some glue may be needed! Curious how this will print up, but the keys are also made to account for shrinkage in the print.

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Wip 3D model of my monster girl character. She's below 10,000 tri so far and i might attempt to fix her up for Oculus Quest VRChat users.

I might be able to so some simple texturing on my rent laptop. Fingers crossed!

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Ade model 2.0 version in the works. This is the end result for the sculpting of the head. I'll be posting soon the progress as I go along and hopefully do a full video sped up of the work

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A quick 3d sketches created months ago with inside . This software feels so good when prototyping ... one of Quest favs.

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Grace Kelly 3D Character Model work has done by Hadi Karimi 3D Sculptor, CG Artist
Sculpted in ZBrush
Painted in Substance Painter
Rendered in Maya with Arnold
(Used Xgen core for the hair)
All the skin pores are hand-painted one by one using custom brushes.

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