画質 高画質

Progress of the beta Giratina model! I'm smoothing out the idle animation and textures, but I'm really happy with how the shape turned out. The model is 23,672 tris.

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You mean these... I don't know if they look as good, kind of clunky and lacks detail. But all modeling companies will have to worry about this. Could keep prices down though..

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いい感じにSFになってきました😼
武器が完全にジェダイってるので変えないとダメですが😹


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Full Body Comm. for user Malkaiwot from DA with a tiny Sally modeling and posing for Meg with her new wardrobe for tiny occasions! Hope you like it! ❤️

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You deserve it definitely, your modeling is amazing

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I also make 3D models!

This is an (unfinished) re-imagined version of the Daedric Helmet from The Elder Scrolls IV: Oblivion
By far one of my favourite games, albeit mostly thanks to nostalgia. It hasn't aged too gracefully, I must admit :P

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Hey hi! I'm Lilly, and I'm an animation/illustration student over at SJSU. I specialize in 3D character modeling and texturing, with an occasional painting as a treat!

Website: https://t.co/RnyOBNQyiC
Sketchfab: https://t.co/sIOhn6x27U
Email: lillyannetr.com

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i love this cat please understand
i made another outfit for her that my friend has helped me develop for her!! this is meant to be a more casual one for her that's a bit more in-universe and cozy~

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Posted an update for an Artstation challenge: https://t.co/ueL0svXKMJ

Taking a short break for GGJ this weekend but then I want to really push out the rest of the sculpt.

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MSBY Omi-omi’s portrait
Ahhh I really wanna see more stories about itachiyama, they're also such a great team that deserves more content😭💕

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Hey !
Finally got back to modeling Amon and fluffed him up a little, hope you'll like it!
(and this time, I didn't forget the red triangle...)

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It's been a wild & creative two months, absorbing as much knowledge as I can about the vast world of 3D modeling. Going from Maya to zBrush, to a weeklong project modeling something in time fr Mels VRChat from scratch. I've only scratched the surface, & I can't get enough of it

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Modeling notes 😮
Haha, I've sort of been inspired by the TineyTan production notes. 🤭I think I'm going to try documenting my process more rather than waiting till things are "perfect". It's important that I take time to learn and just have fun!✌️

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Warrior by 3D modeling student Stephanie Soong: “I wanted to challenge myself to create a stylized "Disney" version of Brandon Reimchen's character concept. Modeled in ZBrush + Maya. Clothing in Marvelous Designer. Textured in Substance Painter. Rendered in Arnold.”

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Was hoping to get it finished today but I did make some solid headway on the high poly. Next I need to make a lot of smaller details and start tying it together with more cables.

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Started new project with which i want to learn more abour rigging/animating and hand painted character modeling.

Had this cutie on my mind for a loooong time so heres some parts ive made- her model is still super rough so will show her once ill work a bit more on it.

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Excited to share a preprint from the Climate Modeling ML team.

"Correcting weather and climate models by machine learning nudged historical simulations"

https://t.co/IJNwsNg8ZH

Idea: machine learn corrective tendencies to improve a coarse-resolution GCM🌐

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