//=time() ?>
smallish update on my personal project. Sorry for the stinky resolution. Reworked the Pauldrons and hip plates, as well as the arm wraps and gloves. Widened the stance for retopo/baking/anim purposes. Hopefully I'll have a nicer, more final render soon
@Greypersona laughin' bc the the basemesh is a mess
just a manual retopo to connect all the bits correctly!
A close up of the amazing Human Male Écorché created by Neven https://t.co/BOHqoJLD2X
Aim is to assist artists in their character creation. Can be used to facilitate drawing or sculpting, for 3D printing or further retopology for animation, film or video games.
@pixologic
Let’s create a stylized Character from concept art!
Stylized PBR Character-Meihu
https://t.co/WuYD1wdTW8
You will learn:
*Reference and Blockout
*Retopology and Unwrapping
*Texturing and Render Settings
#ZBrush #PBR #StylizedCharacter #SubstancePainter
retopologizing papyrus since the porting fucked his topology over
¯\_(ツ)_/¯.... Hand painted flint Knife prop... yes i know tragic retopo work... Textured+Sculpt+Retopo.. all done in Blender3D....
#gameassets #gameart #blender3d #handpainted #texturing #gamedev #IndieGameDev #3dmodeling #3DModel
I understand the tool of retopology and they are very easy to use This aint a very detailed thing I'm doing though so i can do it all very quickly
Right I tried making hands and feet but I erm have no idea how XD so ima just skip that and move onto learning retopology and Ill just poly model those parts onto the crappy mesh I have to say I spent 75% of my time trying to get the breasts to look right And they still dont...
Todays progress!✨
got a few more things to add/ retopo before the texture paint!
i wont tell you what she's for tho...👀
#furry #furryart #Blender3d #3dmodeling #vrchat
Past me deciding what to model: Yes I'll do my old DnD character.
Past me modeling: I will not regret choosing a character with multiple hands and lots of hair.
Me retopologizing: I hate you past me.
First attempt at retopoing a sculpt using #b3d. A valuable learning exercise, but at 5 hours I probably wouldn't do it again for a human. Sculpting from a basemesh with multires, or just retopoing with R3DS Wrap would be so much faster.
Its took me basically all day to do this, including a nap to recompile my willingness to figure out his eyelid
I'm vbad at retopoing. But I suppose I did learn some things.
#b3d #Blender3d #bnpr #3d #3dmodeling
Lowkey reminds me of that blink meme
So I have to say thank you to @scoutwindsor for showing me the plugin “so much Zbrush” because it’s making retopology pretty interesting. I’m just playing with it currently before doing my final pass (when I’m done sculpting). Going to alter a few things still.
QUADWRAP is now available 25% off!
Get it here: https://t.co/G31QLXZP64
#b3d #blender3d #vfx #cgi #indiedev #gamedev #gamedevelopment #animation #retopology