I ended up retopologizing her base attire, since I forgot that I had made it hastily and it was full of tris.

2 5

Sure her ya go! I actually sculpt it and then use an addon called Quad Remesher, I’m terrible at retopology and this works enough for vrchat!

0 19

I changed some details on the shield that I wasn't satisfied with. I basically changed the detail on the bottom, and enlarged the ones on the top. The curved shape of the shield will come later. Now, retopology!


2 6

The banner was a Vtuber looking character concept that barely got past the point of retopology in 3D, thought it was cute so i kept it around.

3 19

[reupload because I updated the color correction]
Did another model (sclupt+retopo). This is a nice practice for me, as I can study human anatomy in the process.

(FYI, the character is Aya Shameimaru from Touhou project)

1 7

It's monday!!

And it's almost almost done!! Just missing the floating banners but I still need to search how to do it the best way for retopo in the end.

It's 14 MILLION TRIANGLES!!! Blender is lagging because of that, does someone knows how to solve that? 😅

0 1

「虚王 [HOLLOW KING] concept+sculpt」

My own interpretation of Ichigo’s hollow transformation from the anime Bleach ψ(`∇´)ψ In the (very) long process of retopo, hopefully I’ll get that and unwrapping done soon-ish

3 14

Finished up the retopo and UVs today for the body and the wings. Wanted to do some test bakes onto the low poly to see if anything needed to change. Really pleased with the results!

5 52

in the process of retopologizing my first ever blender sculpt for an artfight attack because i am absolutely batshit crazy and blender owns this fat ass

1 16

Not much to show today, but was playing around with the idea of using fur simulation on the new Carrie model. I probably won't keep it in favor of just simply texture painting, but it still looks nice!~
And still need to do retopology actually 🥴

2 8

conta dedicada a postar vans 3d

teste de cor antes de texturizar e fazer retopo (oof)

1 7

Finished the base sculpt for my friend character! Its coming out awesome thus far!! A little mistake in the back but Ill fix in retopo!

1 4

🆕 QuadWrap add-on is now up on Blender Market! 10% of each sale will go to Blender's Dev Fund.

Try it out today:

https://t.co/G31QLXZP64

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Sculpting practice (retopo afterwards)
Usually I'm terrible in sculpting, but this time I insist to go through the full sculpting process (block out => sculpt), and I'm actually proud of this one in result :p

https://t.co/tFlGA4RyG9

2 12

I've been going way too much to the beach. But! Finally, I've made retopology! The weapons need some more fixes, but the body should be OK. :) The model has 24k triangles, which is a decent count.

2 15

I've been posting a lot of 2D art recently, but I'm still working on creature projects alongside this. Currently working a stylised aquatic species. High poly is mainly done and I'm working on the retopo.

0 18

Retopologized an old head model i found in my files today, this is some cutesy face experimentation for a new project perhaps...🧐



Bald

6 42

My first time doing on a sculpt. Now I gotta create a dress and stuff. I did cloth simulation experiments, but haven't tested on this model yet. Should I use something other than cloth simulation?

6 19

Hello ! I'm Sina and I like working in 3D! I've been getting more and more into sculpting and am much more drawn into creating characters than locations. 💖 (retopo and unwrapping UVs is fun!)

11 24