smallish update on my personal project. Sorry for the stinky resolution. Reworked the Pauldrons and hip plates, as well as the arm wraps and gloves. Widened the stance for retopo/baking/anim purposes. Hopefully I'll have a nicer, more final render soon

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laughin' bc the the basemesh is a mess

just a manual retopo to connect all the bits correctly!

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A close up of the amazing Human Male Écorché created by Neven https://t.co/BOHqoJLD2X

Aim is to assist artists in their character creation. Can be used to facilitate drawing or sculpting, for 3D printing or further retopology for animation, film or video games.

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Let’s create a stylized Character from concept art!
Stylized PBR Character-Meihu
https://t.co/WuYD1wdTW8

You will learn:
*Reference and Blockout
*Retopology and Unwrapping
*Texturing and Render Settings

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retopologizing papyrus since the porting fucked his topology over

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¯\_(ツ)_/¯.... Hand painted flint Knife prop... yes i know tragic retopo work... Textured+Sculpt+Retopo.. all done in Blender3D....

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I wanted at first only face of kobold but decided to make full body and it took a little time to finish, but at same time I studied a bit anatomy. I will try to retopo him too.

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Some progress renders of a current project. Azula from Avatar. Still have some retopology to do but I am really enjoying this one.

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Little cleric boy character I'm working on during the weekends for fun. Going to retopo him and handpaint him!

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I understand the tool of retopology and they are very easy to use This aint a very detailed thing I'm doing though so i can do it all very quickly

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Right I tried making hands and feet but I erm have no idea how XD so ima just skip that and move onto learning retopology and Ill just poly model those parts onto the crappy mesh I have to say I spent 75% of my time trying to get the breasts to look right And they still dont...

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New wrapping system for Quadwrap.

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Working on a human figure, which I will retopo and use toon shaders on eventually, as a reference for my own drawing. This is my first body sculpt, but it's going well. No arms or feet yet. I used

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Todays progress!✨

got a few more things to add/ retopo before the texture paint!

i wont tell you what she's for tho...👀

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Past me deciding what to model: Yes I'll do my old DnD character.
Past me modeling: I will not regret choosing a character with multiple hands and lots of hair.
Me retopologizing: I hate you past me.

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First attempt at retopoing a sculpt using A valuable learning exercise, but at 5 hours I probably wouldn't do it again for a human. Sculpting from a basemesh with multires, or just retopoing with R3DS Wrap would be so much faster.

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Its took me basically all day to do this, including a nap to recompile my willingness to figure out his eyelid
I'm vbad at retopoing. But I suppose I did learn some things.

Lowkey reminds me of that blink meme

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So I have to say thank you to for showing me the plugin “so much Zbrush” because it’s making retopology pretty interesting. I’m just playing with it currently before doing my final pass (when I’m done sculpting). Going to alter a few things still.

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