aaaand~ ready for UV's and Textures! I really like blender's viewport and matcaps. I'll go to the more Stylized, Graphic chiseled style direction. it would be interesting to see that way.

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I await the day Blender's animation viewport gets optimized because animating in Blender gets REALLY laggy no matter what PC you may be on at times. I'm having to decimate FighterZ models just to animate, man... That's ridiculous... TOPOLOGY-WISE THEY'RE NOT EVEN COMPLEX MODELS!

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I forgot to post the 🐖! ... Is very simple, but works as an alertbox. made with Blender's Grease Pencil!

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learning blender's sculpting interface by creating mistakes

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Oh hey, there is something new I can show! I modeled 's head in blender, from his short hair days. It was a good practice piece for blender's sculpting and hair tools. I didn't like working with hair though.

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for (i love blender's freestyle tool !!)

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🆕 QuadWrap add-on is now up on Blender Market! 10% of each sale will go to Blender's Dev Fund.

Try it out today:

https://t.co/G31QLXZP64

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An ocean creature I made in Blender!
I learned a lot doing this one, especially nodes! Finally getting a better grasp on it! 😁 The things we can achieve with Blender's nodes are insane! 😍

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Saw this tutorial a while back about The combination of blender's 3d and 2d tools. Decided to add some more rough touch ups in CSP as well!

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These letter balloons were created with Blender's cloth simulation system, and are perfect for tons of celebrations. Easily create a virtual message using these balloons in your scene. Simple materials included. https://t.co/jkn9dEfQRE

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Map objects onto another object using its active UV coordinates. Blender's material displacement features can be powerful, but it has some drawbacks. The Mesh Materializer has been created to help you address these problems. https://t.co/np0u4zXRhM

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Sooo I didn't like Blender's default cell shaded matcap.. so I made my own.. Feel free to use it for yourself if you like.

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Blocking in some render that needs far too many materials I don't have time to make. I also want to try and figure out blender's fur system. Also need to paint him properly but I want to finish my Substance Painter material w/ fur normals for flat rendering. Too much to do D:

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I modeled myself a simple desk today! It took a while, but I think I'm getting the hang of Blender's basic features.

Here it is rendered in toon form as well, plus in tone

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Today's progress report, some tuning with the post and made the sword, also looks interesting with Blender's flat shading.

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only way I know to do it atm is use Bounce Spline from Blender's built in extra curves addon which bounces around the inside of the selected mesh to make a spline which you then extrude along. Not as procedural, but maybe you could do something similar?

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by the way here's what happens if you just try to rely on blender's default weight painting.........

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The Smart Fill Blender Add-On extends the functionality of Blender's native fill command, default mapped to the F key by adding context sensitive operations. The functions that can be reached are Make Edge/Face, Grid Fill, Fill, & Bridge edge loops.
https://t.co/lbQoaTpWS2

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Following video tutorials on Blender's sculpting tools somehow led to me doing Pigma Dengar's face and I'm very confused as to why I ended up here

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An experimental 3D version of the Nebula Generator for Blender's EEVEE rendering engine is now downloadable. This uses Blender 2.8's new real time rendering capability. https://t.co/chee24zsmI

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