dress refinement
higher polycount allows for the shape I desire

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Updating the top post 👀
Hayaa to everyone o/ I'm a 3D artist / game artist / character designer from Finland~
Open for freelance opportunities!

Contact:
tony-monster.com
https://t.co/t5LfTQulg4

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My very first 3d works (2014) vs my latest works (2020-2021) ☺️

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My favourite video game protagonist - Cloud Strife. This was a fun personal project to work on. Very happy with how it turned out.

Hope you guys enjoy it.

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https://t.co/mhG5w6zibG

Give me a like on the site if you have an artstation account! Support the homie. Don't think it means anything but hey, it does encourage me.

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Working on this character inspired on the universe.
The 2D design is mine too.

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Let there be light and shad-er/ow

I have given the object shader a little randomness in the shadow area to get a little more sketch style.

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Time to update the top post for
Hayaa to everyone o/ I'm a 3D artist / game artist / character designer from Finland~
Open for freelance opportunities!

Contact:
tony-monster.com
https://t.co/t5LfTQulg4

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Got some textures on this. I think I'm gonna start messing around with a rig, the multiple stems/eyes seem interesting to work on.

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Just about done with the high poly. The back is looking nice and gross.

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I've been wanting to work on a beholder for a while. Got this sketched out, we'll see if I can get it done over the holiday break!

Also really love the new preview ao in ZB 2021.5.

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Lost World's art direction honestly ain't that good. On a technical level, it's impressive with it's high polycount, but when you look at it for what it is - It's just flat and bland. It's like the NSMB art style the Mario series inherited for most of the early 2010's.

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Knight.
Feeling very confident in my rigging skills now~

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Second creature in my series "Greek mythological figures": the Medusa.

Here you can see the figure on :
https://t.co/YVU1pcBIP6

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