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Having fun with polygon clipping and real-time shadows!
#pico8 #whoneedsopengl #doitlikein1980
https://t.co/hLGonmtEq3
2D surface shader | the interactions between 2 mio - 8 mio individual cells often leads to surprise | surfing between experience and lack of control. #glsl #shader #realtime #generativedesign #generativeart #opengl
Check out the 2.0 version of @AndeeWallace and I's survey of open access policies in the GLAM sector: https://t.co/pBqry2klmk #OpenGLAM #OpenAccess #PublicDomain #musetech
Über 75.000 gemeinfreie Bilder sind mittlerweile bei uns online, vom @StadtmuseumBLN, der @UB_TU_Berlin, der @subugoe, der @resischlossaltb und vielen weiteren: https://t.co/kdgJSaZ6VV #publicdomain #openGLAM
「macOSでOpenGLプログラミング (4-1. 基本のライティングを実装する(平行光源))」のランバート反射の解説についての図がちょっと気になっていたので、書き直してみた。 https://t.co/4EBeyxgHYI
Converting an old #Processing sketch to #OpenGL in #Luajit https://t.co/LqK68eOqgq Now 2 TFlop/s! #algorithmicart #contemporaryart #nbody
SpeedyPainter v3.4.6 - OpenGLを使いサクサク軽量に動く無料の2Dペイントソフト!Windows|3D人 https://t.co/2EWI7OpmXY
How OpenGL works: software renderer in 500 lines of code
A nice multi-part course:
https://t.co/WKKaeLMjkB
#Minecraft clone in #c full code
https://t.co/YwDsF3jeKe
#opengl #gamedev #programming #pixelart #cpp #art #indiedev
Nice @Allegorithmic Substance Designer tutorial from Allen Grippin https://t.co/7CNX6vNNZS IRAY and OpenGL renders.
My Procedural ray marching tutorial with cartoon shading
https://t.co/hH5CrFQwie
#glsl #directx #opengl #unity3d
My Parallax Mapping Shader
https://t.co/hQlApwQfkp
#glsl #opengl #directx #art #code #art #cg #programming #gamedev
Getting good performance with Metal for an N-body simulation (better than OpenCL+OpenGL) https://t.co/r8WD80kYBw