Having fun with polygon clipping and real-time shadows!

https://t.co/hLGonmtEq3

7 96

2D surface shader | the interactions between 2 mio - 8 mio individual cells often leads to surprise | surfing between experience and lack of control.

1 12

와! OpenGL! 와! 눈!

1 4

Adding a library of great OpenGL setup.

1 26

Check out the 2.0 version of and I's survey of open access policies in the GLAM sector: https://t.co/pBqry2klmk

50 100

Über 75.000 gemeinfreie Bilder sind mittlerweile bei uns online, vom , der , der , der und vielen weiteren: https://t.co/kdgJSaZ6VV

29 45

「macOSでOpenGLプログラミング (4-1. 基本のライティングを実装する(平行光源))」のランバート反射の解説についての図がちょっと気になっていたので、書き直してみた。 https://t.co/4EBeyxgHYI

5 11

process from opengl render>cycles render>paint-over

0 1

SpeedyPainter v3.4.6 - OpenGLを使いサクサク軽量に動く無料の2Dペイントソフト!Windows|3D人 https://t.co/2EWI7OpmXY

32 82

How OpenGL works: software renderer in 500 lines of code
A nice multi-part course:
https://t.co/WKKaeLMjkB

18 40

Nice Substance Designer tutorial from Allen Grippin https://t.co/7CNX6vNNZS IRAY and OpenGL renders.

18 35

My Procedural ray marching tutorial with cartoon shading
https://t.co/hH5CrFQwie

1 4

Getting good performance with Metal for an N-body simulation (better than OpenCL+OpenGL) https://t.co/r8WD80kYBw

8 11