画質 高画質

So finally finished laying the textures down on in the Udims Workflow and its way more efficient as well as being way more fun. Just got to add all the call-signs, logos and detailing and i am nearly there.

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Hiiii!!! I’m Michelle, I am a 3d and 2d artist, I like to model and animate in 3d. I currently work in a studio for videogames and I'm from Mexico.I would like to specialize in sculpting / 3D modeling or character designs

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PS1 Sinikka (or Sinikka in the OG FFVII style of modeling)

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That was one of our main references for the head slot on the set! I had this picture open while modeling it

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this is my first time ever modeling a skirt, i know its trash but uh schabdnjsckwefidask

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i did this as a sort of anatomy practice.....i suppose 😌 LOL it's my oc cheryl i wanted it to look like some sort of modeling photo or some nonsense idk

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More fun with 3.5: Olivia from the cyberpunk tactical stealth game by . I started this sculpt way back in May and finally found time to finish it!

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The final character model for Iron Reckoning is now complete, and the rig is done too! This is a huge step that paves the path for the polish phase. On the way to release!

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A huge shoutout to Rico Buehler for his work during the Appeal Academy! https://t.co/wCdo3eafeE

His character, Red Sonja, based on design turned out great.

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Blake and Yang modeling some of the new RWBY merch.

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このキャラクターを初めて見たときから、デザインが好きだったので、彫刻を作りました。https://t.co/vVrjvQfzTM

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ED HARRIS 3D Character Model work has done by Şefki Ibrahim 3D Artist

The renders in this post were finalized in Maya and Arnold using the texture maps baked out from the SkinGen process.

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