I'm not great with shaders, quite a novice really, but the best solution I'v found for a consistently thick outline in this style is to literally copy the model, flip normals, scale it out and turn it black. Any suggestions?

This works great, but is probably not that efficient.

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First time on the train!✨

I'm a game & technical artist studying at and love working with stylized art, 3D and shaders. I'm currently not looking for work, but couldn't resist joining in ouo) b

☘️ https://t.co/prfyrPt0BR
🎨 https://t.co/pRaICs1RCT

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Thinking about vegetation but in 2D and 3D. Next I really want to explore in-engine environment art and dive deeper into shaders and stuff.

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[Eldritch Prism]
A bit of a bold one. Manipulating textures and bump maps on a ray marched surface.

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Day 7 Enchanted. Used today to try and get Toon shaders working



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KOMIKAZE is a collection of shaders/materials, effects, demos and general assets for all comic and toon needs. Made especially for non photo-realistic renders. Works flawlessly with Blender 2.8 EEVEE, optimized for real-time rendering. https://t.co/zEGclz0soZ

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One day I'll be good at shaders and lighting. In the mean time, here's a new pass at that Kheil model from earlier. I've made some subtle but vastly satisfying changes!

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i like paint 3ds shaders they r fun :]

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Yeah, the viewer doesn't support custom shaders so I'm improvising. Won't be as good as the video but since most of the cel shaded effect is also in the texture I won't have many problems. This is the flat texture btw:

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uh some retakes with sildurs shaders . i was right and it obvs does look nicer with shaders

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Working on in to nail the aesthetic! All this and more coming soon in the next instalment of Project: Feline
-

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Unpopular opinion: while the 3DS had a really poor resolution, the lighting, shaders, and particle effects completely made up for it.

Resolution does not define how good a game looks.

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And last piece for this interactive 3D illustration : some ribbons. We all love ribbons right ?

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I had fun animating the god of Thunder with a mobile app 🙃
I’d love to apply this kind of animation directly in Unity with shaders ☝️would be nice no?

This god will be the first you encounter in Sinners! ⚡️

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Komikaze is a collection of Shaders/ Materials, Effects, Demos and general assets for all Comic and Toon needs. Made specially for Non Photo-Realistic (NPR) renders. Works flawlessly with Blender 2.8 EEVEE, optimized for real-time rendering.
https://t.co/U0ouQAK5jc

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is progressing : smudge tools to easily create shades of colors and smooth fur, preset system to switch between your favorite values of parameters, and much more. The next big step is improved shading ... stay tuned!

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Here's a mix of ToonKit OSL shaders and Cycles indirect light - in the same material! The Cycles shaders are only getting Indirect lighting, so I can just add it to my toonKit shader. Now I have full control of toon, and still have reflections.

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[Iridescent]
Playing around with hue and color manipulation that generates a somewhat flashy texture.

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