画質 高画質

Working on New avatar for my patreon! <3 Gonna make 3 outfits for him, tank, healer and dps! Used a new approach for the fur using alphas to paint onto a high res version of the model and baking onto the lower res

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Spent a bit more time on my custom alien type thing. I've going though loads of different iterations of fin design, louvres and opening and have settled on this for the moment. What do you guys think?

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Gabe Cervantes did a breakdown of his Sawed-Off Shotgun: concept, storytelling, detail sculpting, texturing, lighting, and more:

https://t.co/OUj4VUOJFz

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Indulgent Jump !
▶Made in less than two days by the talented Melanie Mrozek,
We're waiting for her next project !

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*R!* Sliced Pelvis Flesh // Kemono & Thunder Thighs Large [Second Life]
▲ January 27, 2016
These is a product I created for the flesh parts!
https://t.co/0X0QNI2Jkk

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Weekend modelling exercise: Han Solo's DL-44 Blaster pistol from A New Hope. It's almost there, still more parts to add and refine.
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I've completed my latest 3D character. I learned lots about Substance Painter, and I'm looking forwards to starting my next one! More can be seen here: https://t.co/AxVuxfWODq

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Speed sculpting fanart while my son is at school!

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Work in progress! My recent handmade activity has inspired me to again something. I would like to print her in then finishing and painting by hand to unite the two worlds. Hope you like! 😉

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detail of a sculpt I did in blender.
My precious baby

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i have attempted my first 3D model ever. :D just a headshot for now.tbh the modeling in its self isnt so hard but figuring out the program and all its functions is where i die @-@

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Old Work that was used as a basemesh for a character!
References still using today are model blocking from and Character body flow from which truly is a great recipe!!

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