KOMIKAZE is a collection of shaders/materials, effects, demos and general assets for all comic and toon needs. Made especially for non photo-realistic renders. Works flawlessly with Blender 2.8 EEVEE, optimized for real-time rendering. https://t.co/zEGclz0soZ

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One day I'll be good at shaders and lighting. In the mean time, here's a new pass at that Kheil model from earlier. I've made some subtle but vastly satisfying changes!

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i like paint 3ds shaders they r fun :]

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Yeah, the viewer doesn't support custom shaders so I'm improvising. Won't be as good as the video but since most of the cel shaded effect is also in the texture I won't have many problems. This is the flat texture btw:

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uh some retakes with sildurs shaders . i was right and it obvs does look nicer with shaders

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Resource packs aren't so costly, but I'm actually very surprised my PC managed to smoothly run shaders in VR! I had a blast taking these screenshots. The screenshots look better than what I saw tho, because I was using my phone as a headset. I'm excited to wield the Index someday

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Working on in to nail the aesthetic! All this and more coming soon in the next instalment of Project: Feline
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Unpopular opinion: while the 3DS had a really poor resolution, the lighting, shaders, and particle effects completely made up for it.

Resolution does not define how good a game looks.

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And last piece for this interactive 3D illustration : some ribbons. We all love ribbons right ?

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I had fun animating the god of Thunder with a mobile app 🙃
I’d love to apply this kind of animation directly in Unity with shaders ☝️would be nice no?

This god will be the first you encounter in Sinners! ⚡️

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Komikaze is a collection of Shaders/ Materials, Effects, Demos and general assets for all Comic and Toon needs. Made specially for Non Photo-Realistic (NPR) renders. Works flawlessly with Blender 2.8 EEVEE, optimized for real-time rendering.
https://t.co/U0ouQAK5jc

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is progressing : smudge tools to easily create shades of colors and smooth fur, preset system to switch between your favorite values of parameters, and much more. The next big step is improved shading ... stay tuned!

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Here's a mix of ToonKit OSL shaders and Cycles indirect light - in the same material! The Cycles shaders are only getting Indirect lighting, so I can just add it to my toonKit shader. Now I have full control of toon, and still have reflections.

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[Iridescent]
Playing around with hue and color manipulation that generates a somewhat flashy texture.

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A style experiment of sorts I guess 🤷‍♂️

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Bedroom has been upgraded with new props! Shaders have also been overhauled. Day and night cycles in full effect! https://t.co/RuosGDKb6o

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Making blobby pixel particle effect shaders :D

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Oh crap, I had no idea was a thing. I only really have a few random screenshots but...

Hi, I'm Xara 🤠 I'm an aspiring VFX artist who specializes in postprocessing shaders. Most of my work is done in UE3/4, though I also know my way around code-based platforms.

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