Here is the camera view in 'render' mode, showing the complete lack of texturing in my 3D models (another thing intentionally wrong) and the HDRI lighting to give a sense of realism to the distorted, untextured shape of the central figure :

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I'm done texturing, time to do the rigg

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Texturing underway. Still to thrown on a few decals, etc. But literally almost finished...

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I wanted to practice sculpting and texturing a wood texture so I made a shield.

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Been practicing some texturing made Hu Tao's outfit in meido

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Ironically it's probably this piece of you, it's one of the largest works I've done and has, by far, the most advanced fabric texturing I've ever done

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The placeholders are all set up and working!! all that needs to be done now is the custom texturing to really make him ready for the next expansion😭😭 I've learned so much about making mods, it's actually been fun

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this was one of the first things I made in Blender and has no shading/texturing etc. but it's kinda cute

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Wrapped up the modeling and texturing of the first wave of enemies for the Demo! 👀👍👍

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Slowly improving in texturing and learning new ways to do it!! Before and after and glad I improve :D (Fur pattern was horrible!!) Commission done for

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50 % texturing for my little bulbasaur ❤️ doing 6 plant based characters from videogames (changing some of the color palette to make the design more)

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was testing out texturing in Marmoset 4 and accidentally made this and liked it 😂

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character is done :DDDDD time to start on the weapons!!!!! hopefully i can start on texturing next week ❤️❤️❤️

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Working on hauntevo a phantom type 👻

Currently modeling and texturing.

Will you catch it? 👾💫

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These two still need the line work, but I ran out of steam after the other three. Getting close! Hoping to have all the lines, final color, and texturing all done by the time I update ya’ll next.

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Going to just keep adding to this thread I guess: in the beginning stages of color! Separating shapes out and putting down line work. It’s tedious, but after this is done is just texturing before we get into shadows.

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can’t believe that its almost been a year since i started 3d modeling! Anyway here is the project i‘m currently texturing

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oh my god finally
texturing tomorrow? maybe? and then grooming... whenever i can either learn houdini or somehow wrangle blender's limiting grooming options into good results

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