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The result of playing around with Unity shaders for grass. :3
So my issue with most cartoon shaders is hey, cartoons dont care about how light behaves and also hey, I'm not that good at modeling.(1) SO I made myself a shader that only cares about the distance from a point (in this case a light haha) and that's much cleaner.(2/3)
You can never have enough water shaders, here's one inspired by @ODPomery. Made entirely using Unity's shadergraph.
#madewithunity #unity3d #gamedev
6 types of highly adjustable Halftone patterns for NPR shader creation in #b3d. Includes 6 sample shaders and documentation for easy use. The shaders are most suitable for rendering with Eevee. https://t.co/hNfxlyjsR3
Fast test with procedural shaders.
Everything is still editable with Speedflow!
#b3d #b280 #blender3d #parametric #hardsurface
[Titanium Slumber]
Really enjoying coming up with smooth and tranquil metallic surfaces. New experiments in noise and shaders.
#touchdesigner #creativecoding #generative #shaders
I'm not great with shaders, quite a novice really, but the best solution I'v found for a consistently thick outline in this style is to literally copy the model, flip normals, scale it out and turn it black. Any suggestions?
This works great, but is probably not that efficient.
First time on the #PortfolioDay train!✨
I'm a game & technical artist studying at @gamedesign_htw and love working with stylized art, 3D and shaders. I'm currently not looking for work, but couldn't resist joining in ouo) b
☘️ https://t.co/prfyrPt0BR
🎨 https://t.co/pRaICs1RCT
Thinking about vegetation but in 2D and 3D. Next I really want to explore in-engine environment art and dive deeper into shaders and stuff. #gamedev #indiedev #gameart #photoshop #digitalpainting
[Eldritch Prism]
A bit of a bold one. Manipulating textures and bump maps on a ray marched surface.
#touchdesigner #creativecoding #shaders #generative
Day 7 Enchanted. Used today to try and get Toon shaders working
#inktoberDay7
#Inktober
#b3d
#SleepingBeauty
Debating on whether I will use a cell / toon shader or sticking to the flat-poly style.. 🤔
#3dmodeling #lowpoly #gameart #blender #b3d #Blender3d #blackgamedev #indiedev #unity3d #unity #gamedev #gamedevelopment #digitalart #digitalartist #stylized #art #polycount #shaders
KOMIKAZE is a collection of shaders/materials, effects, demos and general assets for all comic and toon needs. Made especially for non photo-realistic renders. Works flawlessly with Blender 2.8 EEVEE, optimized for real-time rendering. https://t.co/zEGclz0soZ
One day I'll be good at shaders and lighting. In the mean time, here's a new pass at that Kheil model from earlier. I've made some subtle but vastly satisfying changes!
#3d #3dmodeling #3dcharacter #turntable #blender3d #eevee
6 types of highly adjustable Halftone patterns for NPR shader creation in #b3d. Includes 6 sample shaders and documentation for easy use. The shaders are most suitable for rendering with Eevee. https://t.co/6Nt9fle2yo
@LeeDevonald @RemmersTim @marmosetco @j3ffdr Yeah, the viewer doesn't support custom shaders so I'm improvising. Won't be as good as the video but since most of the cel shaded effect is also in the texture I won't have many problems. This is the flat texture btw:
uh some retakes with sildurs shaders . i was right and it obvs does look nicer with shaders