画質 高画質

I'll start w/ the main character: I tried to make it low poly and w/ different meshes to allow more flexibility. The topology is also made w/ animation in mind

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Weekend modelling exercise: Han Solo's DL-44 Blaster pistol from A New Hope. It's almost there, still more parts to add and refine.
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I've completed my latest 3D character. I learned lots about Substance Painter, and I'm looking forwards to starting my next one! More can be seen here: https://t.co/AxVuxfWODq

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Speed sculpting fanart while my son is at school!

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Work in progress! My recent handmade activity has inspired me to again something. I would like to print her in then finishing and painting by hand to unite the two worlds. Hope you like! 😉

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detail of a sculpt I did in blender.
My precious baby

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i have attempted my first 3D model ever. :D just a headshot for now.tbh the modeling in its self isnt so hard but figuring out the program and all its functions is where i die @-@

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Old Work that was used as a basemesh for a character!
References still using today are model blocking from and Character body flow from which truly is a great recipe!!

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ime to crank up the subdivision a couple of levels

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