画質 高画質

Day 6:

Head retopo 95.something % done! (cause there's probably small stuff to fix jajaja)

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✨Flat Colors!
Now to figure out rigging...
To youtube for tutorials!
I'm also gonna play around with the shaders a bit more. For now they're what I built alongside 's tutorials!

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Made her back and shin and foot armor pieces more accurate to the game!

3 18

Finished the haind painted texture for a new enemy unit!

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Day 17 of : Non photorealistic rendering in blender. I used the Ocean modifier to create the turbulent ocean.#inktober2020

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Figured I'd do some quick and simple renders of some of the clothes I enjoy wearing on Merino c:

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Also working on making a low-poly Echo, actually surprised I made it this far even if its rough.

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Day 5: Retopo start!

Honest I find retopology fun and peaceful. Is that weird?!

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🪱 Pit Worm (Half Life OF Fan-made Model) 🪱

Been wanting to model one of the Opposing Forces bosses for a while. And i decided to do Pit Worm first, with a few design changed by me here and there.

Hope you like it!

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Forest tower! Felt like applying what I learned!

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After trying different variations of face rigs, I finally found one that works, sort of. (I couldn't get the bendy bones version to work as smoothly).

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