画質 高画質

2.5d animation using blender (character belongs to 12siirens @ tumblr)

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本日はp473まで進捗。
武器以外のモデリングは完了、あと少し。

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Trying a new texturing workflow,
First lineart, then coloring.

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More adventures in modeling. This time making my little GG mascot.

I've still got some more stuff to add and I'm sure a lot of this could be simplified A LOT more, but I'm starting to really love this whole process

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3rd day.
I never fully thought of his role until a week ago while writing the script for an episode. It took me months because I was rewriting certain 3 episodes again and again to make his character work/blend.

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a quick practise sketch of trying out blending

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CIRCLEウヲヤ、織です。主にblenderでモデリングしたものに、テクスチャを透明水彩(アナログ)で作品制作してます。デザフェスではアクスタとかキーホルダーを出展予定です。

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製作中のアバター進捗
もう少し装飾を足したい。
早く動いてるところ見たすぎる。


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.
格ゲー制作

現在フレーム調整祭り!
かっこいいコンボになるように調整中

あと空中戦が
アッサリしすぎなので移動処理修正

面白いコンボできるようになった
楽しさUP!!

でも永久調整には注意w

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Someone told me to post this on here also
It's basically how i render my skins, i mainly use blend and airbrush to do so

I hope it would be useful
If you have anything to ask put it in the comments below, i'll answer as long as i'm able to ^^

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I try to get as much detail in my artwork to allow it to be printed nice and big! This piece consists of over 100 rendered tiles which I have merged, blended with my own brushes then added manual artwork before finishing off in Lightroom.

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より悪そうな感じ。お話ができそうです。

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So apparently I gaslighted my friend unintentionally because days blend into each other.

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I still don’t understand Ran’s hair so I’m just going to assume she has it half tied back and it just blends in a little too well?? And… she has a poof by her bangs???

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ローポリスカル💀
元の形状が複雑なものほどローポリでどこを簡素化するか悩む🤔

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blender57日目

尻尾デザインを考え直し作りました。
ゲームのキャラ感のある尻尾を目指します!

質感表現のお勉強も少しずつ進めないと💦

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