Group nodes are an effective way to save time, that's why I designed this pack, it contains seven procedural shaders that will allow you to quickly apply your textures without going through UV unfolding. https://t.co/8Nz0bz1teD

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Hi, I do a lot of super stylized 3D work and experiment with flat shaders to get a toon look. Nice to meet you and your work looks great! 😃

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Hey! I'm Ryan, a 3D Environment Artist who loves shaders and textures! I'm soon looking for an internship too!

📬autumnpioneer.com
🖼️https://t.co/KxKvnsuztx

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Got her base colors down! I've been taking my sweet time with this one, trying new things out, letting myself just have lazy days without guilt

I'm gonna try out some toon shaders, which is new and EXCITING. I love the sketchy lines😍

Art by
I hope I do her justice <3

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Playing with shaders in 3 for foliage in Lydian!

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trying a new shader with an old model 💕 looks colorfull

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Sooo~ here's some first pass for custom his shaders and color study as well, aannd~ still on the experimentation stage. I might try to emulate the shader style of spyro. Sooo good day!

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Current look of things. Hopefully I can get to fiddle with the shaders a bit more to get a look I want.

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So... LEGEND OF THE SHADERS -- the new comic written by me with and gorgeously illustrated by -- launched on Kickstarter this afternoon... and was funded in FIVE MINUTES. Five hours later we're already over $16K. YOU ALL ROCK! https://t.co/DbVHQnY0Oj

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Back when I was working my way through the Nature of Code, I thought flow fields in Processing were a blast already... But throwing that into 2D shaders is kinda mind-blowing.

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Trying to learn

Having a hard time trying to make this work with animations and the uv coordinates flying around.

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Procrastinating by writing 2d lighting shaders because fun

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Couldn't resist throwing together a quick gif of this before moving on with the rest of the project. It's just a super cool style!

Based on the work of Cbotme: https://t.co/s7191tL7Cg

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It's best girl Model from Shaders and linework by me.

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Here's the final version of yesterday's streaming ⭐

Someone titled this one "Stardust Crushaders" and it's the best thing I've heard, so it stays~

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Hi I'm Lee, a former environment artist and current lighting/tech artist with 11+ years in games. I've done env and lighting work on all three Dragon Age games. These days I make shaders and then light them on BATTLETECH!

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Hiiii 👋
I'm Valentina, a freelance 3D Character Artist specializing in stylized characters + creatures for games! I work with handpainted textures, stylized rendering, shaders etc.✨
💜https://t.co/k6vLKfJC65
💜https://t.co/DoReScnaR1
💌valentina.hawes.com

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