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Saw Pyra's model on the model's resource recently and was pretty bored so I made a few shaders for it.
#b3d #blendernpr #XenobladeChronicles2
well I feel real smart now because I figured out how to finagle with shaders to get the in-game models to look nearly *exactly* like my concept art
Pro tip: use fwidth, ddx and ddy to create crisp, pixel perfect, zoom independent, antialiased lines with your shaders.
https://t.co/DLjTJuVa9D
Look at all these mini-worlds for Dragon Run! Made with @KenneyNL Assets and @minionsart 's great techniques for shaders! #indiedev #IndieGameDev #MadeWithUnity
I've been learning about shaders and trying to make a melting darkness effect. This is my little test to see how it works lighting an enemy :)
ユニティちゃんをカマクラシェーダーズで アニメ、ペイント、ハッチ 表現やってみた #カマクラシェーダーズ #KamakuraShaders #カマクラシェーダー #kamakurashader #unity https://t.co/HsVRvyB1eS
Lost sight of the double-field-blocker?
No problem! Our new shader highlights the little troublemaker for you 😀
#ScreenshotSaturday
#gamedev #indiedev #MadeWithUnity #Cubiverse #IndieGameDev #shaders
#madewithunity scene of game of thrones.
From the basic scene to the final scene. Magic of normalmaps and toon shaders.
#indiegame #gamedev #unity3D
Game of Thrones S06E05 : "The Door"
#madeinunity with toon shaders and mesh deformer
This illustration was created in two working days
#gamedev #unity3D #got #gameofthrones #webcomic
Hi! I'm a freelance 3D modeler -- I've made characters & creatures for pc, mobile and VR! 🎮
I'm also passionate about making textures and shaders to achieve stylized, painterly effects in realtime 💜 #girlsbehindthegames
Download @MarcoPPavanello's neat set of 63 free #PBR materials for #Blender, ranging from ocean and particle shaders to car paint and real-world metals #B3D https://t.co/oFEZPpWBQ3
#つるつるツリーハウス #minecraft建築コミュ #minecraft
バージョン:java版1.12.2
テクスチャ:デフォルト
シェーダー:DocteurDreads Shaders Ultra v0.1
製作時間 :12時間ほど
題『竜の木ツリーハウス』
幸せを呼ぶ竜の木。そこに住む人は一体どんな暮らしをしているのでしょうか。
#devblog #Update The third part of our tutorial "Creating Reactive Water" for our #2D game in #UnrealEngine4, by our programmer @Heavy_Bullets https://t.co/Obqn6hFGUC
Hope you like it :)
#indiedev #UE4 #shaders
I call it "hand-made outline shader' =D
I decided to make conour by geometry to prevent using any heavy shaders that could be bad for performance on mobile devices.
#screenshotsaturday #gamedev #indiedev #madewithunity
I put some placeholder shaders on my model to see how they'd look. So far I'm liking how it's going :)