Using custom GLSL shaders with

✅ Phong Shading
✅ Texture Mapping
✅ Shadow Mapping
✅ Normal Mapping
✅ Bloom
✅ Edge Detection
🔜 SSAO

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is the one I'm in right now! Concept artist and 2D generalist with , making all sorts from concept art, UI assets, blocking out stuff, making pitch slides, learning about shaders, all sorts! Having a blast tbh:

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Using to make this dimensional portal 🌀🌟

Made in collaboration with . Also big thanks to for some of the math (https://t.co/iYantAsSNY).

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And here's a little space ship I made for a school project! And soon I will post his pilot
Shaders in Maya are hard to understand atm 😅
You can see more here:
https://t.co/kNRB3TfRwj
https://t.co/yXgzNIaufe

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Cooling Lava
Noise on top of noise on top of noise gets you lava.
Old graph I decided to finish.

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Just needs some sculpted fuzz. Then it can be posed and rendered with some procedural shaders on it.

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Group nodes are an effective way to save time, this pack contains twenty-four procedural shaders that will allow you to quickly apply your textures without going through UV unfolding. These shaders have been designed for EEVEE but also work with 2.79. https://t.co/K9fQwollUO

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[Western Dewberry]
Experimenting with overlapping noise patterns of different types, and the resulting textures are pleasant and unpredictable.

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kind of an updrage ? Now I think I'm going to look for shaders

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Komikaze is a collection of Shaders/ Materials, Effects, Demos and general assets for all Comic and Toon needs. Made specially for Non Photo-Realistic (NPR) renders. Works flawlessly with Blender 2.8 EEVEE, optimized for real-time rendering.
https://t.co/vDAIp60bsM

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Iron Inquisitor Kayle - Low Poly Process: Wings. The challenge was that these will be duplicated x4 when Kayle levels up, so the visual read has to be very obvious, and detail kept in check. The feathers also turn red via shaders, so a lot of considerations!

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Should i use shaders on my characters?

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Playing around with Shader Graph, making some stylised/toon rocks. (This shader is using toon based lighting with normals offset by noise for more interesting edges).

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DOUBLE LASERS with freshly revamped lighting. Turn on your sound!

🔮🔅
🔮🔅🔅
🔮🔅🔅🔅

🔮 ✨⚡️⚡️✨✨✨⚡️⚡️💦

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Calling the ☁️ shader done for now cause otherwise I won't stop tweaking it

☑️ Translucency
☑️ Simple Lambert lighting
☑️Adjustable coverage and fluffiness
❌Shadows, but don't really care about that for now
☑️Me being a happy camper

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That twisted rabbit … just a variation of a dissolve effect

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Testing how the water shader looks in a different environment. Here's a small cave scene, thoughts?

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for anyone curious, here is a comparison of what the model looked like before and after all those layers of shaders, facial and texture rework

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This group node contains four procedural shaders that will allow you to quickly apply your textures without UV unwrapping. These shaders are designed for EEVEE but can also be used with 2.79. https://t.co/FlSo58CigT

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