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OpenGLのテッセレーションで球を描く方法を考案した。
四角形テッセレーターが出力するx,yの2D座標を球表面の3D座標に変換する処理以外、特に難しいことは無い。
CPUが出力するのは球中心座標と半径のみ。あとはGPUが高速処理してくれる。
画像説明をお読み下さい。
GRAPHICAL OVERHAUL:
Several designs, models, and other visual assets are being redone and reworked in order to create a game true to our artstyle. Custom OpenGL shaders will now be written to fully encapsulate the Event Horizon vision.
I know that's not the place... but I wanna share my Octree on a custom OpenGL "game engine" that I am developing.
First particle sketch I've written in Bolt
WebGL 2 transform feedback
Attraction / repel physics
#webgl #creativecoding #unity #threejs #particles #opengl #babylonjs @phntmLDN
https://t.co/JCGiMgmUx6
Seems to be no end to my problems this month. It looks like updating my graphics card caused OpenGL features like canvas rotation and non-pixelated image zoom to stop functioning in Photoshop. Yeah I mean I've got CSP but I use PS to lay foundations down so this is a huge problem
@AdobeAE provides an OpenGL sample-project called "GLator" to demonstrate mixing OpenGL with an Adobe After Effects plugin.
So I made one called "Vulkanator" to demonstrate how to make a trivial Adobe After Effects plugin accelerated with @VulkanAPI
https://t.co/q1YuIJAw3n
Meet the Norra. I thought, what size of sprite was 2 x 4 blocks, every block have size 8 x 8, but I learn new technology for me, it's OpenGL. #pixelart
#cpp learning - Day 26:
I have finished @TheCherno's #OpenGL course.
Today, I learned how to dynamically define vertex and index buffers. That was very interesting. Particularly, the ability to edit vertex arrays seemed very useful to me.
#100DaysOfCode #code #programming
More old screenshots of specular and diffuse lighting generated by hybrid screen space + probe space ray tracing.
Roughness maps are generated in-shader for demonstration purposes.
#madewithmotor #gamedev #indiedev #rendering #gpu #shader #glsl #opengl #raytracing #pathtracing
日本電子専門学校 今日のヒトコマ
一コマ目は中間テスト! 実習室の後ろに置いてある作品パネル、いつも「OpenGL」と空目してハッとなってるのだ。
そんで先日の新潟キャンプ土産を配り歩いて今日はおしまい! 良い週末を!
Okay, nothing like some collective-cheer. World of GLAM - what was the *best thing* about your week? Something you read / worked on / were inspired by?
#OpenGLAM #museums #culturalheritage @Larissa_Borck
Maybe this will crop better, here’s the DU1esqe WIP funnels heavy boss #screenshotsaturday #indiegame #IndieGameDev #gamedev #shmup #STG #bullethell #RetroGaming #WIP #blender #opengl
And here’s that Enforcer boss type enemy rendered in game #wip #shmup #indiegame #IndieGameDev #opengl #bullethell #STG #gamedev
AMD FSR has now been ported to the Slang format as a pixel/vertex shader! You will now be able to use it in RetroArch with any core! Will be compatible with Direct3D10/11/12, OpenGL Core, Metal and Vulkan video drivers! https://t.co/tW2zICOd4r #RetroArch #AMDFSR #Slang
In other news, I'm still playing around with OpenGL/GLSL and my helper library thingy, and now that I've at least got a *better* understanding of skeletal animation, skinning, etc., I'm trying out some more... effect-related stuff, I guess?