//=time() ?>
Stacking non-photorealistic effects with #Cycles in #Blender
#b3d, #makehuman
Continuing development of anime style #MakeHuman custom target. Working on eye and cheek shape targets.
#b3d
Want to use @MakeHuman for Anime style bodies? Help me test my new custom target!
https://t.co/vEyQDExO3j
#b3d #MMD
My #Miku model, with Cycles toon shaders and Freestyle.
#blender3d #vocaloid #b3d