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Zipping Rig + Proximity Merge are now complete on the test hair. Now to do some posing and renders and see if it breaks, and how much better my shading and FS lines are. #b3d #blender3d #bnpr #rigging #geometrynodes
Proximity Merge live on the actual hair (only 1 section so far.) Its also masking out the internal faces where the bundle edges line up. This will solve the internal faces that were screwing up my shading and Freestyle Lines.
#b3d #bnpr #geometrynodes #Blender3d
Hi #PortfolioDay! I make 3D stuff that looks 2D with #Blender3d. It's more tech demos than art at this point, but we'll see where it goes.
I also make tutorials on #YouTube: https://t.co/X6w3OvuWtZ
https://t.co/pWXu6p6d64
#bnpr #3danime #3dartist #b3d
Tossing some shaders on a Marauder II from Mechwarrior Online. These models look so great even with just basic shaders! This is Principled BSDF with some extra AO in Eevee. Will try some fancier stuff and NPR. #MWO #b3d #Blender3d #battletech
@MechWarriorF2P @TheBombadilShow
@gleb_alexandrov @gleb_alexandrov Eevee and Freestyle version of her. But you can see FS lines having problems, especially in the hair, hence the new line test. I'll be moving entirely to BEER/Malt shaders as I learn them.
@wesleysales3d @pablodp606 I've worked with it before. It works as an alternative to drivers, but the issue is needing to create the wrinkled version to drive or displace. And that version is static.
@SayuriArtsy Perseverance and determination despite personal failings.
A new test pose for the CyberGirl! Significant upgrades to the shoulder #rigging, and solved a bunch of other problems that I'm glad I caught before release. I think final cleanup isn't far off? Just need to spend a bit more time QAing. #b3d #bnpr #blender3d #cyberpunk