//=time() ?>
Hey #PortfolioDay, I'm a 3D artist developing stylized character workflows for illustration in #Blender3d . I'll do comics in this sort of quality at some point.
I post a lot about the technical process, so follow me for tips and tutorials! #b3d
Okay here we go with another round of colors based on previous feedback+requests. I've also restructured the node group to make it easier to adjust. There's some tricks here, like those black edges on the white hexagons are negative gloss color values. #b3d #bnpr #blender3D
Metallics can be difficult with Eevee toon shaders because you can't have them properly reflect the world in most setups (for technical and/or stylistic reasons.) You can make them more interesting by matcaping a procedural texture to fake some reflections. #b3d #bnpr #blender3d
Trying out some crazy color combinations that people suggested or requested. Luckily it doesn't take long to change a few colors and render! Do you like any of these in particular? Also made some upgrades to the metals by giving them some fake reflections! #b3d #bnpr #Blender3d
The next pattern attempt: toned down the color contrast of the hexagons and returned the dots because ppl liked them. Hexes are a bump map with blue gloss edges. Also trying a fade on the hair since it takes up so much canvas, but not sold on it. #b3d #bnpr #blender3d
Using that Hexagon pattern for some colors and a bump map (inverted on the red tiles.) Still not sure about final colors, bump intensity, or pattern scale. Is it too busy? Is the flipped color version better? #b3d #blender3d #bnpr