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Learning some Grease Pencil to clean up lines generated by #LANPR, and filling in some missing spots. GP workflow and performance has improved a lot since I last tried it in 2.8 beta, but still annoying issues with minimum thickness and stroke joining #b3d #bnpr #blender3d
Got the dependency graph driver based eevee custom passes working! This lets you render out custom passes/AOVs by mixing between different nodes in the shader. (although hopefully we'll have proper AOVs for Eevee soon) #b3d #blender3d #bnpr
Some earlier test poses. More here: https://t.co/z0wIBKgcTU
Breakdown of this project here: https://t.co/KXWa51qUM0 #MikuWorldGallery #b3d #blender3d
#MikuWorldGallery I'm a self-taught 3D artist from California using #blender3d. I've been slowly improving my 3D mikus since 2013. #b3d
Making some magic orbs. Haven't done effects before, so just messing around. Not sure if they'll actually fit into this composition. I guess if I give them some shape to match the wind? Its layers of Voronoi and transparency from Facing. Will make fun light #b3d #blender3d #bnpr
✅Modeling
✅Rigging
✅Cloth sim
✅Materials
✅Line art
✅Youkai whacking stick
Time to start roughing in some test poses and see what breaks. (Its the hair. The hair is gonna break.) #b3d #blender3d #bnpr #touhou #3dart #DigitalArtist
Experimenting with a lower strength 2nd layer of soft toon shading on the cloth. The flat shader hides the contours. There is now a hard edged toon, and 2 soft/blended toon layers at different sizes, and some AO. How much of each varies by material. #b3d #blender3d #bnpr #touhou
Testing Freestyle lines out on Reimu. It behaves well in some areas, but has the usual problem with broken strokes (lumpy areas) and doesn't handle the ruffles very well. Will need to pair it with another line art option. #b3d #blender3d #bnpr #touhou