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@greatistheworld In the end it's just a texture, but you will want to build it a certain way to hide that fact. I'm actually cheating here, but the most accurate thing to do would be cutting into the geometry, and I don't want to do that.
Camo system is now integrated into the game (though no UI) and will work on any properly set up models with the right materials. It uses vertex colors to determine whether or not that face should have camouflage on it. #gamedev #screenshotsaturday
@rabbitengr @FSouchu Glancing at the asset store page, Flight Sim Toolkit looks WAY more advanced than anything in my game.
@arknano @NotMurix The flying part is just one part of the game. I don't think it's acceptable anymore to require people to take off their headset to do everything else in the game that's not just flying around. Basic VR support will very much put me in a "If You Give a Mouse a Cookie" scenario.