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@FourthWoods Still WIP, but my cute little casual #lovecraft-Roguelike (coded in #pureBasic) is getting more content and becoming more polished every day.
Most Recent addition: Boss-Monsters with randomly generated names:
#ruinsOfCalaworm #roguelike #roguelikeDev #kalawaum
Reworked the Dark Young.
Well, it's still the somewhat cuddliest of my Monsters, but looks a bit more fiendish now.
#ruinsOfCalaworm #pixelArt #gameDev #roguelike #roguelikeDev #lovecraft #cthulhu #mythos #kalawaum #aseprite
Pop-Quiz ... what's that supposed to be? 🤔
#ruinsOfCalaworm #pixelArt #aseprite #gameDev #roguelikeDev
#gameDev be like:
"Almost done. Just let me zoom in this part for a little bit of polish ..."
...
#meme #programming #programminghumor
Detecting a correct Shrine/Artifact-Sequence now finally works (the function responsible for "translating" final clueTable() into human language was a buggy).
Also two new Artifacts: "The Black Mirror" and "The Serpent Crown".
#gameDev #pixelArt #ruinsOfCalaworm #roguelikeDev
Updated: Monsters from #ruinsOfCalaworm ... can you find them all?
Rat-Thing, Tentacle, Star Spawn, Spectre, Color out of Space, Mi-Go, Nightgaunt, Netherhound, Dhole, Shoggoth, Ghoul, Leng-Spider, Cultist, Plague Doctor (pc), Dark Young, Deep One, Snake Scion
#pixelArt #gameDev
All the Monsters from my Roguelike in the making ... #ruinsOfCalaworm #kalawaum #pixelart #roguelikeDev #gamedev #indiedev
Programming a Rework of a classic german Roguelike ("Die Gemäuer von Kalaworm"), which has been popular back in the days of Atari ST. Gave it a Lovecraft-spin, and added a Sanity-mechanic. Now I finally settled on color scheme ... #ruinsOfCalaworm #roguelikeDev #kalawaum #game