Alexander Karenovicsさんのプロフィール画像

Alexander Karenovicsさんのイラストまとめ


Working on #ruinsOfCalaworm
Turn-based Dungeon Crawler after 90s german cult #roguelike #Kalawaum
Soundtrack: @composer_tom
Key Art: @EdjieArts
PFP: @bretted75
erdbeerscherge.itch.io/ruins-of-calaw…

フォロー数:655 フォロワー数:1082

Day 17 /
• Back at it ...
• Finding legit coords where to drop a Watchtower in previously procGenerated forest, making it intersect with layout (still needs a bunch of legit area checks and carve passages for doors).

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Day 16 /
• Big Moment: translate procGenerated Tutorial Stage into Calaworm-compatible Data, shift to center of area, choose random entry point, place Player and assemble Module.
• Still fairly bland map, but it's alive! 🥳

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Day 8 /
• Introducing new doorClass, the "Moon Gate", part of the overhaul to make exploration more exciting (and puzzly). Still have to write the logic and create another asset for it to work as intended ...

3 19

PCG rework underway, game now detects Maps, applies Tilesets and compiles random Modules; Maps aren't connected yet, but I can finally start from the Menu again.
Also trying more lush colors --> might be a better fit with the game's more whimsical tone.

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Two more Menu Mockups; slowly getting an idea about how the Menu should look like ...
Put a slightly transparent dithering gradient in the bottom half of the image, to make the Text "pop".
Background Artwork by

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Mockup for the Main Menu Design.
For the Background Image I once more commissioned , who did all the Key Art for the game in the game's color palette (still playing with some Hue/Saturation values here and there). 🤗

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Polished and cleaned up the Logo ... and now fixing me a Cuba Libre and looking forward to a weekend of
Follow these:









3 16

Next Patch is almost ready, will drop by end of the week. Addressed lots of usability issues that got reported. 🙂
At Fireplaces and Shrines Players may now browse Tutorials Hints, they've unlocked so far.

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Needed a 2nd Monster for Blind Mechanic in my so here's some Crypt Bats:
HP- and WeaponClass is rolled randomly, then game calculates an amount of 1-4 Bats to display (representing danger level). Each Bat has idle movement.

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Thanks for hosting! ♥️
Needed a 2nd Monster for Blind Mechanic in my so here's some Crypt Bats:
HP- and WeaponClass is rolled randomly, then game calculates an amount of 1-4 Bats to display (representing danger level). Each Bat has idle movement.

0 4