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@BitmapsRetro Maybe that's why fighting games are so popular.
Take out all frustrations there, before 'cooperative' games can resume. 🙂
@BitmapsRetro But but .. that was one of the main sound samples!
"Don't shoot food!"
😋
[screenshots from Gauntlet 1 coin-op]
@Bhaal_Spawn Note: I had a Lenslok with "The Art Studio" high-res drawing package. I used it thus:
Put it to the screen to (attempt to) work out the first code. Freeze with Action Replay. Find the location of this code in memory. 😋
Next time: freeze again and read the code from memory. 😋
@KobuRetro Oh yeah, that basic controls for Outlaws:
• get a teenager with their crazy-fast reaction times
• give them two energy drinks to up their reaction time some more
• hypnotise them so they won't give up after 30 seconds "because it's crap"
• let them at it 👍
@KobuRetro And yet, the third and fourth Pendragon game, where the instructions actually refer to you controlling "Sir Arthur Pendragon", you look nothing like the Pendragon from games one and two. 😐
Maybe he's not a natural blonde? 🤣
(Screenshots from all four, chronologically.) 🤓
@KobuRetro What I don't get is that the guy looks just like Pendragon, but the instructions call him the "Lone Rider". Which kinda hints that he's not, but they were too lazy to draw the sprite of someone else.
Also, that "duck" move look like his entire torso is sucked into his pelvis. 😮
@JamesPond47 @C64Reloaded Cute the way the loading screen was improved just a little bit, making it much more like the original game poster.
first pic: amiga loading screen.. a scan of the original poster
second pic: ghosts 'n goblins
third pic: ghosts 'n goblins arcade
😎
@JamesPond47 @C64Reloaded Yeah. Commando Arcade definitely takes the game to a whole new level. The drop from the helicopter is back. The between-level GI is back. And so many expansions and embellishments of the level that, funnily enough, make it just like the arcade game. 👍 Oh, and no sprite flicker!