Focused on the environment 🔍 Palisades as a distinctive element of outdoor levels finally on the scene! Goodbye, grey rectangles 🤩

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time!

So... The Legendary Bread, huh?
I wonder how its breadbox looks like.

The breadbox:

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Island of the Lost
Level 4: Mountain Plateau.

A closer look at some of the different environmental areas within the map.🏝️

My favourite level. There's so much I can't show you🤷‍♂️.

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Spring 2021 3D Student Showcase is now available.⁠ Get inspired by our program students⁠ by visiting CGMA's Gallery: https://t.co/12yUK42g0Y



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Island of the Lost
Level 3: Volcanic Mushroom Caves.

A closer look at some of the different environmental areas within the map.🏝️

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It's been a slow production but it's getting there.
TNT Goes Boom!

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not entirely sure what's happening with this project right now... but figured I'd share a little more of the stuff I've been playing around with

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a little when creating combat encounters for your levels make sure to provide 'loops' these allow players to not be trapped or caught or pushed in any corner, allows for movement in your layout

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🍵Brutalibre est game/leveldesigner et programmeur, passé par Ubisoft et Magic Design, actuellement à son compte sur son propre projet de jeu maison
qui s'appelle Grimeret. Il est syndiqué au STJV !

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Uncle Rook is leading Fayette to his old gang in the forest outside the jurisdiction of the monarchy.

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Been working on some Post-processing layers for the game recently. Let us know how you think they are looking so far.

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I made a mistake with my last tweet, the launch sales for my packs actually end in about 5 hours!

Head to https://t.co/XW2FBUlgxb to grab them now!

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Here's a my map for the 1000 lines community project 3, a vanilla compatible very abstract city map with minimalist visuals made with exactly 1000 lines

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The ModDB link for Abysm 2: Pharaoh's Judgement is up.
Get it Here: https://t.co/zK76LsOKNR

Art by: Deni.c.h IG: https://t.co/MTGDoCP9Zz

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I am proud to announce that I am taking part in the development of at was amazing. Looking forward to hear more about all the good news. Good job everyone.

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My mountain forest on the Island of the Lost.

Jumping back into post processing to tweak the look of the environment.

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Upgrades to the first boss map in Blood's Death Wish expansion. More features (like the rooftop greenhouse), less focus on avoiding fatal falls.
New ending sequence, too...

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The new Bayou Level is shaping up nicely :)
Version 0.4 of Interstate Drifter will feature 4 new playable levels.

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