SDF Editor - 視覚的なエディタでオブジェクトを配置しレイマーチングで使えるSDFコードを生成出来るツールが公開!
https://t.co/93u8EXKImV

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payment for StrayMarbles on TH! i loved the colors on this one ^^

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previous thread started getting too long. anyway here's a gif of randomly generated asteroids rendered using signed distance fields and raymarching https://t.co/eKGrRjxlwX

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Pat pat pat x3

Who wants a pat ? ^^ 💕❤💕

Art: straymarbles

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Finally got used to writing compute shaders in Made a volumetric raymarched renderer. 🙂

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Reposting :
...
"I’m teaching an introduction to raymarching workshop tomorrow. We are soso lucky to have as our TA tomorrow!
Also also next Friday in .city we are throwing an exhibition to show off some of the AMAZING work workshop participants ...

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Dusting off some code for Added material colors, specular highlights, soft shadows, and ambient occlusion.

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Going deeper into my artworks with iterative shapes

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Getting finally some satisfying progress into my interactive artworks

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Warmup - Captain Graymarrow. I really like drawing skeletons.

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Btw here is the cloud sea shader I worked on. Between a realistic cloud (3d perlin noise) and a stylized one. I lerp between colors depending on depth and density of the raymarch in the noise.

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I've tried some fractals projection on a 3D raymarching rendered object 👀
~ I love the result ! o/

link ~> https://t.co/afMgCDbiCH

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