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Send This To Your Beloved Girlfriend 💚💜
Some Tiny Practice On Shaders And Color Schemes 🎨
I Hope you all doing well Btw 💖 im making a lengthy plant drawing so sorry for inactivity 🌧️ Take Care y'all! ☘️
Changed my Guardian colors from red/black to black/white with some red accents on the hood and ghost. Liking the look so far.
Also, I've been laughing at the fact that none of the shaders are the same...
#Destiny2 #Bungie #ThreadsOfLight @DestinyTheGame @Bungie
Modified textures to make one of Adelynns armors work with bungies shaders, left is the new one, right is the old ones I did in substance painter forever ago
We've been messing around with 3D environments. It's a very early start, but we are moving to #unity3d and Blender from GameMaker.
Lots of fun playing with different times of day and learning shader graph 🍃
#IndieGameDev
#100DaysOfGamedev Day 79
Having fun with shaders!
#VFX #madewithgodot #GodotEngine #gamedevelopment #indiedev #gamedev
Testing unlimited shader library: #b3d #blender3d
#bnpr #b3d #MyHeroAcademia #MHA
"One For All: Full Cowling.....Shoot Style!"
Yes, I realised that this isn't the suit that he wore in that moment. I developed my own cel shader in Blender and I'm really satisfied!
Lightning by @KDedeneArt
Here's some still renders of each pose. It was fun recreating his shader! The deep black shadows and white rim lighting is just so cool. Clover Studio had such bold style!
And so the explorer delves deeper... not knowing what awaits them #madewithunity #gamedev #shader #pixelart #lowpoly
These "clean" tile-based pieces kinda start looking like vector graphics when upscaled :)
Original #pixelart #c64 hires image made with CharPad Pro; upscaled using my #Blender3d two-pass Scale2x material shader implementation.
I have spent the last week working on the DAS or more commonly know as the Storm Cutter. One of the lesser know Covenant designs. The renders are silver because our ships are given a shader iridescence that is applied in game. I took some liberties but the design feels Covenant.
gradient descent trying to remove edges from this fragment shader
thank you @jonathanmccabeX for the guidance!