画質 高画質

Send This To Your Beloved Girlfriend 💚💜
Some Tiny Practice On Shaders And Color Schemes 🎨
I Hope you all doing well Btw 💖 im making a lengthy plant drawing so sorry for inactivity 🌧️ Take Care y'all! ☘️

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Changed my Guardian colors from red/black to black/white with some red accents on the hood and ghost. Liking the look so far.

Also, I've been laughing at the fact that none of the shaders are the same...

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Modified textures to make one of Adelynns armors work with bungies shaders, left is the new one, right is the old ones I did in substance painter forever ago

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rut roh, discord's down. there goes all my friends. In the meantime here's this CMYK dot print shader I've been working on

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The platforms i'm using already do the stitching for me.
Each node there is a pre-stabilished function, and i connect those building blocks

This deformation happens at shader level, with brighter texture colours driving vertices up (pics)

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Spent last night making a shader for skin that was convincing without a lot of work to change the base color or having to paint. I want to commit to this and redo an old piece in 3d🙂.

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Gotta see if the shader was just deceiving lol

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We've been messing around with 3D environments. It's a very early start, but we are moving to and Blender from GameMaker.
Lots of fun playing with different times of day and learning shader graph 🍃

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"One For All: Full Cowling.....Shoot Style!"
Yes, I realised that this isn't the suit that he wore in that moment. I developed my own cel shader in Blender and I'm really satisfied!
Lightning by

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oh god where's my shaders

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Here's some still renders of each pose. It was fun recreating his shader! The deep black shadows and white rim lighting is just so cool. Clover Studio had such bold style!

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And so the explorer delves deeper... not knowing what awaits them

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These "clean" tile-based pieces kinda start looking like vector graphics when upscaled :)

Original hires image made with CharPad Pro; upscaled using my two-pass Scale2x material shader implementation.

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I have spent the last week working on the DAS or more commonly know as the Storm Cutter. One of the lesser know Covenant designs. The renders are silver because our ships are given a shader iridescence that is applied in game. I took some liberties but the design feels Covenant.

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gradient descent trying to remove edges from this fragment shader

thank you for the guidance!

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Andaba probando lo de los shaders

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