a little when creating combat encounters for your levels make sure to provide 'loops' these allow players to not be trapped or caught or pushed in any corner, allows for movement in your layout

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🍵Brutalibre est game/leveldesigner et programmeur, passé par Ubisoft et Magic Design, actuellement à son compte sur son propre projet de jeu maison
qui s'appelle Grimeret. Il est syndiqué au STJV !

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Uncle Rook is leading Fayette to his old gang in the forest outside the jurisdiction of the monarchy.

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Been working on some Post-processing layers for the game recently. Let us know how you think they are looking so far.

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Rocking some new and improved environment art pieces for the Mushroom Forest in More to come!

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I made a mistake with my last tweet, the launch sales for my packs actually end in about 5 hours!

Head to https://t.co/XW2FBUlgxb to grab them now!

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Here's a my map for the 1000 lines community project 3, a vanilla compatible very abstract city map with minimalist visuals made with exactly 1000 lines

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The ModDB link for Abysm 2: Pharaoh's Judgement is up.
Get it Here: https://t.co/zK76LsOKNR

Art by: Deni.c.h IG: https://t.co/MTGDoCP9Zz

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I am proud to announce that I am taking part in the development of at was amazing. Looking forward to hear more about all the good news. Good job everyone.

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My mountain forest on the Island of the Lost.

Jumping back into post processing to tweak the look of the environment.

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Upgrades to the first boss map in Blood's Death Wish expansion. More features (like the rooftop greenhouse), less focus on avoiding fatal falls.
New ending sequence, too...

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The new Bayou Level is shaping up nicely :)
Version 0.4 of Interstate Drifter will feature 4 new playable levels.

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In the jungle, the mighty jungle...

...back into the thick of it on the 'Island of the Lost'. 🏝️

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Today for we want to show you guys the rest of the level that we're working on! It's the exterior and the inside of the tent! 🍿

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Interested in the we're using as precedents in Find out in our latest developer podcast over at https://t.co/rkf10rrKOz

(Don't forget! we pre-orders open if you missed the campaign - link at the blue button at the top of the page!)

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Hi all ! New environment : The spirit's rest ! I try again to give an special fantasy atmosphere ;) I hope you like !!
https://t.co/fMKlmY1Zh8
https://t.co/25OHgV0kYS

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For week 2's assignment, we were focusing on shape theory to build a level based on some concept art. We were given a limited selection of simple shapes to use as building blocks (various rectangular prisms and pyramids).

I decided to build an underground temple.

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