画質 高画質


The concepts I designed for the interior of the mansion... some of which you can recognize in the last trailer ! (the twins bedroom, the hall, and the kitchen)

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朝のお務め。あんまり進んでないっすが、一旦作り込む前に骨を入れようかな。服はもしかしたらスカルプトでやるのがいいのかな?やったことないけど、良いものだと聞きます。あとマテリアルの設定をもうちょっとちゃんとやろう!

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朝のお務め。リムライトを入れたら、体のディティールとかが結構出るようになりました。ちょっとやりすぎ感ありますが、メッシュの調整と合わせてやれば、結構良い感じの見た目になるんじゃないかと思ったりします。

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Finally fixed the alphatest on the shader so that it will render the parts that wrap around windows (whatever that is called in English). ;w;

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And with that Devtober is done! we were able to make a lot of spooky content this year, such as new models, horde battles and the nightmare stage, On top of Black Heart getting reworked!

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We love Horror Devs + Halloween, and the best way to celebrate both is to add some spooky assets to the Unity store! Check out the free + paid versions from https://t.co/BdMjVVwg1B

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Hey, gamers! This is the evolution of our hero BOP, thanks to your suggestions. Thank you, and remember to DM us to give you a Key-Code to play "Last Soul".
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Gamers! we're presenting the partner of our hero BOP. His name is SUP. We're trying some ideas for a sarcastic character that will help you in the evolution path on "Last Soul" game.
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Making more progress with the parametric object creator and vehicles! Now the undercarriage is almost 1:1 to the ones I created in I only need to sort out the UV-ratios. :3c

A lot of work has been done for the data management too.

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It is absolutely happening. WIP parametric vehicles for my game. >:'3c

Currently it's just the wheelbase and undercarriage, but it supports a wide variety of wheels and combinations already.

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Not much for today, but here's a look at some of the alternate colours for the Alien Black Heart costume, and also a look at it in game so far too!

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