五十嵐双葉をモデリングしました
(息抜きなので手抜き多々あります😇)

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A splash of color before moving on to retopology. The missing details will be added using normal decals.

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More of it here :)

(I did the mouse in like 1:20 hours, gotta rig and animate it too)

https://t.co/mwFUvCcR0s

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YMS-16 Xamel Toon rendering (3dsmax / CG)

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Eugene Lukashevich has told us how he joined the Diablo II: Resurrection team and discussed the sculpting and hair-creation workflows behind Diablo's characters:

https://t.co/8TjEhRHYOR

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無職転生のロキシーをモデリングしました

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So I finished that model I made and rigged...

Not only did I do another 3D project, but this one is set to act as the menu screen for my game. Which angle do you like best?

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20 days left of 3ds Max '16. Fingers crossed I can purchase outright (waiting on response from their team). Or, wouldn't it be nice if someone just updated those Nif plugins for newer 3ds?

As for now, rushing to weight paint & export remaining WIPs.

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My final for school, and also my first 3D project!🥺 Modeled in 3DS Max, rendered in Marmoset Toolbag😊

Thank you so much again for letting me use your concept art

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English: https://t.co/RbcPvzQ81h
Español: https://t.co/wzg0BUT4CF

In this video we will be making a Scene of a Mech entering a portal, starting with VR modeling on gravity sketch, sending to 3dsmax, rendering with Octane, and composing with photoshop to get the final result.

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【サンプル紹介】前面ガラスの窓から流れる滝やシャワールームから立ち込める煙!様々な演出が盛りだくさん!

こちらよりyoutubeで見ることができます!
https://t.co/puIJ5sjbPe

リアルな3DCG制作の仕事をしたい方→https://t.co/HObD38HB9g

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Structures

Particles controlled by basic volumes.

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3DSmaxとpencil+ 4で作るセルルックなキャラクターモデリング
👉https://t.co/7C5KFvHn4e

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Knight (personal work) by Se young Lee
🔗https://t.co/99h48Vn9iN

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