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A updated Cadaver, but now with texturing by @wingedwolf94 herself! A little collab on the project. Winged really brought out the model even more with her amazing art talent. Go show her some love and support her and their artwork!
Another successful stream today! /// And learned new stuff too, basic texturing is done and next is riggingggg. Looking at her makes me want chocolate!! Thanks for the lovely raid @LupusCelestial !
I'm mostly done texturing the head! Not sure I'll be able to finish the whole character for Halloween but I'll try
Thankie thankie everyone that comes by my Halloween costume making stream nya.😊
Yes, still struggling with weight painting as usual, but it's done, like finally.🥺
Will start with texturing on my next stream nya.😅
I still think this is one of the best pictures I have done. I can see some areas that I could improve now with the shading and texturing, but it's one of the few pics I look back on after months and still think the composition is very solid. https://t.co/7Fs8fYhHBv
This year’s @CorporateClash Halloween update is finally here, and I’m super excited!
I had the pleasure of texturing all of this year’s new cosmetics, and here’s a few of my personal favorites.
Models by @SpooksShades and @Polygorobo !
My first go at texturing a character, courtesy of #Maya #Photoshop and #Mudbox.
Getting the model into these different programs was stressful, but painting itself is still calming.
#3DModel #3dmodeling #3dart #ArtistOnTwitter
James Brisnehan discussed in great detail his huge #UE4 project Villaggio Toscano:
https://t.co/C1WvAjeyHG
#maya #substancepainter #substancedesigner #unrealengine #gamedev #indiedev #3dart #3dmodeling #substance3d #madewithsubstance #texturing #materials
Substance Designer Beginner Quick Tip 78 (Circular Stylized Shapes)
A lot of freedom with this setup and easy to expand
#SubstanceDesigner #Procedural #Details #CG #Texturing #3dart #stylized #cgi #techart #textures #materials #madewithsubstance #polycount
Aaaand she's rigged! Although the wings are still somewhat problematic. Next up is UV mapping and texturing! My least favorite part!
Been learning some new tools and workflows the only way I know how! The sculpt is based on a sketch I drew years ago while working on Onikira. Sculpted in blender and made an attempt at texturing using quixel mixer. #Blender3d #blender
This is some changes I will likely be doing soon! Thanks to @CyanCapsule for taking some time do mark these out for me. I am going to try my best to get the changes made to the horns/hair tho, might have to wait to change the hair color till Texturing for Low res!
Felt inspired to 3D model @winchestermegg ‘s Mila, so here it is. No texturing. I hope I did it ok, apologies for any inaccuracies beyond style.
Toolbag Artist Highlight | Thor by David Ferreira. Rendered in #Toolbag. https://t.co/e4vvzKZpOI #render #lighting #rendering #realtime #marmosettoolbag #3dportrait #characterart #3dprop #gameart #3dart #texturing #materials #thor
she's got hair and a finished face!
next is texturing and rigging!!
painting... went REALLY fast, it was so nice going in to something that I built like with bricks vs sticks ya know? All of what I learned from my last project kicked in when texturing her.
Process thread time!! 🥳🎉
first though... I talked with a few friends and decided to add her tpose to the render to artsation! 💝
https://t.co/H1mjJIwDUB I did make it smile a bit more than when I was texturing it! 😊
wonderful concept by @/danipanteez https://t.co/GXqjNLFXs2
pmuch done modeling his clothing next is to finish texturing and rigging