画質 高画質

I can't, FOR THE LIFE OF ME, figure out how to render a toon shader so have a flat turn around I need to go scream before continuing to try 😭 https://t.co/xC3BMqbHEl

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Learning more shader stuff

Playing around with displacement maps and these funky crystals

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PoiyomiShaderでセットアップするとこうなりました!
牙や爪の部分がかなり強そうな感じになりましたね
マットな質感を与えるために全体的に薄いハイカラーを入れています
トゥーンモードにするとUTSのように指定した色で表現できるのでかなり色をこだわれます

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Well here's a draft of the textures for Opera's fan!

I don't want to spend tooo much more time on it until I have an idea what the final look with the toon shaders will be.

Wouldn't mind having one of these in the meatspace! ;3

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Tonight we finished the set! All three of the OG raid helmets with random D2 shaders applied.

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Una prueba de posado de manos y tal que me apetecía

Hecho con el shader de

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It works with basically any input texture, here I drew some Binding of Isaac items and characters and organized the sheet in a precise way to enable randomly selecting each section through UV masking in the shader

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good news - i finally learned how to port my avatars to quest
bad news - it sucks balls every time and there's only ONE (1) shader to work with

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I can't really break it down, it's very hacked together; the flakes are a cell fracture + cloth sim (open meshes are a massive pain with cell frac)
There's a shader transition underneath as well to help hide gaps in the fracture

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I have the best community. They're super helpful, love to tinker, have a great sense of humor, and understand fully the joys of subjecting our favorite games to the most inhumane torture imaginable.

Case in point, here's 's new CGA shader for DOSBox-X in action.

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Beachy - New Series!

I’m in love w/ these infinite tunnels. This week, wanted to focus a bit more on stylizing my color process and adding a bit more sophisticated lighting model.

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I also played around and got some real nice lighting using @/AerthasVeras shader! https://t.co/gKi8kA4S2n

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Trying out Geometry Nodes this weekend, plus Cycles-X and some traditional shader noding, in the company of little spotty succulents

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並べると作業が蘇ってくる。つらみ。
モデリングのミスは大きい失敗以外はshaderで隠れるんかも?
shaderかまたはテクスチャが印象を支配してる感あるかも?
VROIDから髪、顎、額・こめかみはいじってないゾ!
でもゲームはまだ先だよね・・・

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Update on the Ultimate Shaders for Brawl from forever ago. Now has:

improved diffuse shading
improved skin SSS/Shading
improved specular/metal
proper reaction to lighting

Old(left) has normal map, New(right) doesn't so he's not as detailed as before. Same scene lighting

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I make proto :) Gonna probably use shaders to spice it up when I make a model for it!

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Lat Smile!(^ω^)

【お借りした物】
Lat式ミク:lat様
髪飾り:いつものほん様
PostHatchingShader:ogugu様・Elle様

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