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I invite everyone yo come and watch our films tonight (June 4th) at 7pm 🌹
(Ps, it's a Youtube Premiere, Link on comments)
#3danination #shortfilm #animation #2danimation #toonshader
#VFX #techArt #gamejobs
DragonBear Studios is looking for a talented Tech Artist to help us enhance & imbue Innchanted with more magic, sparkle & shaders✨🌈
🌟Flexible/partime contract
🌏Remote Australia/NZ/ or Similar timezone
⏲️2-3 months
Apply👉https://t.co/u8xi4PDfEP ❤️
Here's a WIP of this weekend's upcoming Fast Pass. The penultimate episode of season 1! After this stage, I send it off to my flatter Dan, shader Peter and compiler/assistant Sabrina. When it's returned to me, I'll do the finishing touches and we're all set! <3 #theshadowprophet
Excellent use of our parallax normal maps :)
#babylonjs #webgl #shader
https://t.co/kPfMUwJXdD
Ok, so this happened. I managed to learn how to port models from Guilty Gear Rev2 into Blender with their shaders and shit thanks to a YouTube tutorial by Aerthas Veras. 😭
Still chugging along. Spent a looong time learning about ~shaders~ but I think I'm ready to try rigging her.
Drip Dream ⬡
https://t.co/g4VSSTMaXX
#anydayshaders #glsl #javascript
Other than all the model updates I did on Miles (new hands and legs, updated shaders and hoodie)
Scene wise, it's like it's a continuation or prequel... and I didn't even mean to do that🗿 https://t.co/zZBxn94e93
a cute cross fox texture comm i whipped up for fooster the fox on TG! base model is Leggy Fox by Spaghet. threw a toon shader on this guy too!
(sorry for lack of VR screenshots, i'm busy and don't wanna get in vr. lol)
「パオ」-Reboot
Created using new Radeon ProRender Toon Shader
Original Pao model by
@KinokoR
Pao Remodeled by
@RSw4da
#Maya #ProRender #digitalart #art #3dcg #3dart #3d #graphicdesign #NissanPao #パオ
@fijijuixe @Rainhet_ I'm experimenting, since I'm a new user to vrchat, not many can see the shader anyway. So I've also needed to think about how to deal with worlds with no lighting either.
@hakusekirei0425 そうしましたらUnityのメインウィンドウからWindow>Package ManagerでPolybrushを検索してインポート
さらにPolyBrushの中のShader Examples(Standard)をインポート
その上でさっきのShaderのところからPolyBrush/Standard Vertex Colorを選択でどうでしょうか?