画質 高画質

I invite everyone yo come and watch our films tonight (June 4th) at 7pm 🌹
(Ps, it's a Youtube Premiere, Link on comments)

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cutout shaders are really useful for plants!

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DragonBear Studios is looking for a talented Tech Artist to help us enhance & imbue Innchanted with more magic, sparkle & shaders✨🌈

🌟Flexible/partime contract
🌏Remote Australia/NZ/ or Similar timezone
⏲️2-3 months

Apply👉https://t.co/u8xi4PDfEP ❤️

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Here's a WIP of this weekend's upcoming Fast Pass. The penultimate episode of season 1! After this stage, I send it off to my flatter Dan, shader Peter and compiler/assistant Sabrina. When it's returned to me, I'll do the finishing touches and we're all set! <3

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Excellent use of our parallax normal maps :)



https://t.co/kPfMUwJXdD

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i made a little bear in blender and tried UV mapping, texture painting, and shader nodes for the first time! the eye placement looks wonky but i learnt a lot for next time

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Ok, so this happened. I managed to learn how to port models from Guilty Gear Rev2 into Blender with their shaders and shit thanks to a YouTube tutorial by Aerthas Veras. 😭

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Still chugging along. Spent a looong time learning about ~shaders~ but I think I'm ready to try rigging her.

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Other than all the model updates I did on Miles (new hands and legs, updated shaders and hoodie)

Scene wise, it's like it's a continuation or prequel... and I didn't even mean to do that🗿 https://t.co/zZBxn94e93

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a cute cross fox texture comm i whipped up for fooster the fox on TG! base model is Leggy Fox by Spaghet. threw a toon shader on this guy too!

(sorry for lack of VR screenshots, i'm busy and don't wanna get in vr. lol)

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「パオ」-Reboot

Created using new Radeon ProRender Toon Shader

Original Pao model by

Pao Remodeled by


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I'm experimenting, since I'm a new user to vrchat, not many can see the shader anyway. So I've also needed to think about how to deal with worlds with no lighting either.

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Shiokko
Blender with npr shader style

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そうしましたらUnityのメインウィンドウからWindow>Package ManagerでPolybrushを検索してインポート

さらにPolyBrushの中のShader Examples(Standard)をインポート

その上でさっきのShaderのところからPolyBrush/Standard Vertex Colorを選択でどうでしょうか?

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