Been MIA for a while due to moving places - so here is an update on Red XIII :) Let me know of any feedback - still got a ways to go with him.

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can't remember if I posted this updated version of Vira on twitter or just Polycount.
I have like 4 different character models in progress right now as "fun side projects" and this one is the closest to being finished... maybe one day I'll have free time again :P

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Hey everyone,
here's my little breakdown from my latest model, hope it helps someone, you can find more here: https://t.co/CwVIztf25S

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Latest. Trying to find a happy medium between clean rigged character and 'pure sculpt' where I don't worry about polycount. This guy leans to clean rig, which made posing a bit stiff, I'll aim more to sculpt next time, maybe that's my direction. Still pleased. Learning!

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Onto the next project - been enjoying the new Final Fantasy 7 so much I decided to sculpt a moogle. Kupo!

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Progress on the lad: zbrush edition! I've been trying to tighten up the anatomy before I get to the scales (aka I've been putting off doing the scales)

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I found some old test-renders of my troodon model! This was while I was figuring out the feather colour, material and placement. I ended up placing the feathers on the wings and tail by hand for the final design.

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i did a small tutorial about how i make screw holes that bake nice without subdiv too much in case someone find it usefull

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Gonna play with more exaggerated, non human proportions. Here is another snake in the meantime 🐍

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Been learning new things with 3D. Really satisfied with my stuff lately!

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Got the zbrush trial! An hour or two into my first sculpt courtesy of and I'm starting to understand why it's the industry standard. Next step: learning how to sculpt humans!

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Zbrush 練習, WIP
Marnie from Pokemon Sword and Shield

Concept art by
https://t.co/tHDSsyaJov

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Blood Priestess is finally finished! 💀 Concepted and modeled by me. I was heavily inspired by Diablo and Bloodborne, I hope you guys like her!

More renders and viewer on Artstation: https://t.co/fHkbAjQEST

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