Current WIP of uh... I don't have a name for her let. She's codenamed Lobster Girl/Taraus Lobster but she don't really have a name yet. Working on textures rn. No fear, UVs are already done and done, posing won't effect the texturing process. Still unsure of her palette

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I’m so late in posting this, but without further ado: the fifth study for this project, ! His color and texturing is a lot of fun, and really stretched my normal color theory. https://t.co/6gmVC53zWd

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roughing out some modular environment assets, on to texturing!

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Ive been trying to work on my prototyping skills recently. I worked out a stubby version of my favourite car, a Lancia Stratos and did a low poly model. Next up is redoing parts of the model, pixel texturing, animatinh and then off to Unity for programming!

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Oh my god I tried shading AND texturing and it doesn’t look like complete garbage I’m so happy

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Jumping between a lot of projects - since I left my desktop computer in Paris is kinda hard for me to work on certain steps 😭

Anyway, I finally finished texturing this character! I'm curious to know if anyone guessed who it was supposed to be

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Terra and Magitek Armor WIP. Finally doing texturing! Took awhile to prepare everything for texture, but now I can get to the fun part.

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Texturing and materials are done! I want to fix up a few bits before moving on to rigging, but overall I'm pretty satisfied!

At this rate I'm getting pretty confident in my ability to make these kinds of models!

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Got the Mammut Helmet ready for texturing! Almost there!

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Okay, done the texturing for my 3D unit uni assignment :) (At least for now, going to do something else now)

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I modelled Delmin from Show By Rock!! for practice.
It was a learning experience, didn't finish the texturing in the end.

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I noticed a Blender 2.83 build has a few new options in the procedraul texturing department, that might make things easier for building NPR hair/eye reflection,without using images, and keeping it stylized for close ups
Here is a quick test on a model.

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