I’m so late in posting this, but without further ado: the fifth study for this project, ! His color and texturing is a lot of fun, and really stretched my normal color theory. https://t.co/6gmVC53zWd

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roughing out some modular environment assets, on to texturing!

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Ive been trying to work on my prototyping skills recently. I worked out a stubby version of my favourite car, a Lancia Stratos and did a low poly model. Next up is redoing parts of the model, pixel texturing, animatinh and then off to Unity for programming!

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Oh my god I tried shading AND texturing and it doesn’t look like complete garbage I’m so happy

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Jumping between a lot of projects - since I left my desktop computer in Paris is kinda hard for me to work on certain steps 😭

Anyway, I finally finished texturing this character! I'm curious to know if anyone guessed who it was supposed to be

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Terra and Magitek Armor WIP. Finally doing texturing! Took awhile to prepare everything for texture, but now I can get to the fun part.

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Texturing and materials are done! I want to fix up a few bits before moving on to rigging, but overall I'm pretty satisfied!

At this rate I'm getting pretty confident in my ability to make these kinds of models!

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Got the Mammut Helmet ready for texturing! Almost there!

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Okay, done the texturing for my 3D unit uni assignment :) (At least for now, going to do something else now)

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I modelled Delmin from Show By Rock!! for practice.
It was a learning experience, didn't finish the texturing in the end.

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I noticed a Blender 2.83 build has a few new options in the procedraul texturing department, that might make things easier for building NPR hair/eye reflection,without using images, and keeping it stylized for close ups
Here is a quick test on a model.

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Doing my first ever tag!

Hi, I’m Alexandra and I’m a freelance Game Artist and Unreal Engine specialist. I do everything from modeling and lighting to texturing and vfx.

My speciality is that I specialize in ~everything~

I’m available for freelance work atm!

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While trying to sculpt, I found out that I always draw faces like these from front view. They look a bit funny from sides %)
This time I learned: texturing with fill layers/masks, the existence of gradient tex node and how to compile a program you don't need in VisualStudio

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The base model of Odie from Garfield is now complete, so now off to texturing and rigging before kicking him off the table!

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A seamless 3D texturing experience. ⚡

Make the Megascans library your own and redefine thousands of assets with your own style in Mixer 2020.
Use for a chance to be featured!

Blog: https://t.co/dwRo60UcIC

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