けいあっとさん()と一緒に制作しているゲームの今までの進捗動画はこちらからどうぞ!
https://t.co/WewXDMqTrz

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くみかさん()と少しづつゲーム制作中です。 進捗動画はこちら https://t.co/ywqjIy2MLg

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Model from my stream on the twitch channel. Soon I will demo how to get a game-ready model into UE4 using 🎮

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Fully procedural ground material: Frozen Ground, by Harry "deBug" Emelianov - https://t.co/u2K1nhmfMV
Created with rendered with

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>RT そんなわけで!なんと
UE4製パニックパズルゲーム「あるけみ・ぱにっく!」、ありがたいことに残り一個になりましたー!(*´ω`*)
欲しい方は直接手渡しになりますが、ご連絡くださいませ~

早いもの勝ちだぜぃ!

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The bow chasers are a bit extreme, but so is our giant elk skeleton figurehead! Let's do more stuff!!

https://t.co/CsKVzZKuFI

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Dummy animations with combos

That is exactly how I wanted them to be .. but good enough for prototyping and atleast the system works :D

but actual monday

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All those that out of uni went to find for a job know that going to a job interview is like walking
For all of you, a silly visual novel-like by and with art by
Get ready to play Hire Me Senpai!

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Road is blending nicely with the other layers ot the terrain and keeping a nice tessellation, i'm so happy! :D

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SAOのフェイタル・バレットって、UE4製だったんだ。

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I had a great time with this lighting/layout practice using the amazing assets from the UE4 Kite Demo. Thanks to all those who gave me critique and advice along the way!

https://t.co/4TXpDxRVAa

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Fernando Quinn just posted his entry to the Artstation Challenge and it's amazing! Join us https://t.co/NQHcC3C5ru

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このストリーミングで解説された内容を応用すれば、こんな表現も簡単にスプラインで作れちゃうぞ!!!なので、是非是非ご視聴頂ければと~!

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How about some spells prototype? Our enemies need some magic and we also need to lay off the terrain for a possible playable wizard in the future!

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My final submission to the Beneath the Waves challenge! Everything was textured with Substance Designer and Painter. Rendered in !

https://t.co/cNNDds5Dlg

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I created a wip thread for my environment on for feedback and suggestions for some of you who might be interested https://t.co/tIENdicvjX

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