Fernando Quinn just posted his entry to the Artstation Challenge and it's amazing! Join us https://t.co/NQHcC3C5ru

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このストリーミングで解説された内容を応用すれば、こんな表現も簡単にスプラインで作れちゃうぞ!!!なので、是非是非ご視聴頂ければと~!

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How about some spells prototype? Our enemies need some magic and we also need to lay off the terrain for a possible playable wizard in the future!

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My final submission to the Beneath the Waves challenge! Everything was textured with Substance Designer and Painter. Rendered in !

https://t.co/cNNDds5Dlg

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I created a wip thread for my environment on for feedback and suggestions for some of you who might be interested https://t.co/tIENdicvjX

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Infinitesimals - Added weapon spread states (barrel alignment incomplete) and some improvements to ricochets. HQ link: https://t.co/0MZSos6Ujc

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Yay cogwheel highlighting totally forgot that we could use it on other stuff too after I've added it to the staff :D

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The figurehead is in! I'm excited to get this thing done so I can do some nice beauty shots! Let's go live !!

https://t.co/CsKVzZKuFI

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Villains need also some time to shine! So here is an artwork of the antagonist of Boiling Bolt.

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brings out the best intentions for the week! What are your plans? (We will check in with you on Friday to see what you accomplished.)

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just launched StemCell, its new system for converting scene files between the native formats of and Also supports https://t.co/vbpO3CgbWk

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Some preview of the design for our main character, the charismatic mage.
From doodle to less-doodlier.

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Hell Knight of DOOM (2016), but it is still WIP. Final model will be optimized for a game engine like

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Optimization and performance is HUGE for us - after constant failures, frustrations and defeats - we've finally broken through and have a solid foundation! This is just the beginning, so proud and excited for the upcoming designs/maps!

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プレイヤーキャラのテスト用待機ラフモーション作成。とりあえずこれをスプライトデータとしてUE4のPaper2Dにのっけてみる!あと移動とジャンプくらいは欲しい。ガンガン敵倒してパーツかき集めてひたすら武器改造したり兵装増やして派手にドンパチやるようなハクスラアクションにしたいなー

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